Import Libraries
library(readxl)
library(tidyverse)
## Warning: package 'tidyverse' was built under R version 4.1.3
## Warning: package 'readr' was built under R version 4.1.3
## Warning: package 'purrr' was built under R version 4.1.3
## Warning: package 'dplyr' was built under R version 4.1.3
library(ggpubr)
library(rstatix)
## Warning: package 'rstatix' was built under R version 4.1.3
library(msigdbr)
## Warning: package 'msigdbr' was built under R version 4.1.3
library(clusterProfiler)
library(ggrepel)
library(ggthemes)
library(gridExtra)
## Warning: package 'gridExtra' was built under R version 4.1.3
library(eulerr)
library(pROC)
library(ggbeeswarm)
## Warning: package 'ggbeeswarm' was built under R version 4.1.3
library(ComplexHeatmap)
library(circlize)
library(extrafont)
library(wesanderson)
## Warning: package 'wesanderson' was built under R version 4.1.3
library(DT)
## Warning: package 'DT' was built under R version 4.1.3
library(enrichR)
library(table1)
loadfonts(device = "win")
Create functions to import Fragpipe TMT and LFQ data. Create a function to detect and remove outliers (and visualize).
#Create Functions to clean the datasets. four in total: TMT-protein, TMT-peptide, LFQ-protein, LFQ-peptide.
#Goal is to get to a long(tidy)format for each. For LFQ ones we also log transform.
cleanTMT_protein <- function(dataset){
colnames_TMT_Protein <- colnames(dataset)[6:ncol(dataset)]
dataset <- dataset %>% gather(colnames_TMT_Protein, key = "Sample", value = "Intensity") %>%
mutate(ID = paste0(Index, "_", Gene)) %>%
dplyr::select(ID, Sample, Intensity)
return(dataset)
}
cleanLFQ_protein <- function(dataset){
names(dataset)[names(dataset) == 'Protein ID'] <- 'ProteinID'
dataset <- dataset %>%
mutate(ID = paste0(ProteinID, "_", Gene)) %>%
dplyr::select(ID, contains("MaxLFQ Total Intensity")) #%>% select(-contains("MaxLFQ"))
dataset <- dataset %>%
gather(colnames(dataset)[2:ncol(dataset)], key = "Sample", value = "Intensity")
}
OutlierRemover <- function(dataset, name){
#Determine correlations between sample and theoretical
SampleCorrelations <- dataset%>%
mutate(SampleDX = paste0(Sample,"_", DX)) %>%
group_by(ID) %>%
mutate(medianProtein = median(Intensity, na.rm = T)) %>%
ungroup() %>%
group_by(Sample) %>%
mutate(SampleCor = cor(Intensity, medianProtein, method = "pearson", use="complete.obs")) %>%
ungroup() %>%
distinct(SampleDX, .keep_all = T)
SampleCorrelations <- SampleCorrelations %>%
mutate(Outlier = SampleCor < (1 - 4*sd(unique(SampleCorrelations$SampleCor))))
#Make the DF that we will return (i.e. without outliers)
returnDataset <- dataset %>%
dplyr::filter(Sample %in% dplyr::filter(SampleCorrelations, Outlier == F)$Sample) %>%
dplyr::select(ID, Sample, DX, Intensity)
#Purely for visualization: Also attached PCA Plots of the removed samples
#PCA PLOT: 70% cut off
ProteinsToKeep <- dataset %>%
group_by(ID) %>%
summarise(PercentMissing = sum(!is.na(Intensity))/ length(unique(dataset$Sample))) %>%
mutate(remove = PercentMissing > 0.7) %>%
dplyr::filter(remove == T)
#Half minimum value (per protein) imputation
PCA_DF <- dataset %>%
dplyr::filter(ID %in% ProteinsToKeep$ID) %>%
group_by(ID) %>%
mutate(IntensImputed = replace_na(Intensity, mean(Intensity, na.rm = T)/2)) %>%
mutate(SampleDX = paste0(Sample,"_", DX)) %>%
dplyr::select(ID, SampleDX, IntensImputed) %>%
spread(key = "ID", value = "IntensImputed") %>%
column_to_rownames("SampleDX")
#scale and PCA
PCA_DF_Results <- prcomp(scale(as.matrix(PCA_DF)))
eigs <- PCA_DF_Results$sdev^2
variance_percentage <- (eigs / sum(eigs))*100
pc1var <- round(variance_percentage[1],digits=0)
pc2var <- round(variance_percentage[2],digits=0)
#Plot
plot(left_join(SampleCorrelations, rownames_to_column(data.frame(PCA_DF_Results$x)), by = c("SampleDX" = "rowname")) %>%
ggplot(aes(x = PC1, y = PC2, colour = Outlier)) +
geom_point() +
theme_bw() +
xlab(paste('PC1',' (',pc1var,'% variance)',sep='')) +
ylab(paste('PC2',' (',pc2var,'% variance)',sep='')) +
ggtitle(name))
#Print and Return
print(paste("The following were removed from:", name, toString(dplyr::filter(SampleCorrelations, Outlier == T)$SampleDX)))
return(returnDataset)
}
Function for Ttest (using 70% cut off) & visualization
Ttest_AD <- function(dataset){
#70% cut off
ProteinsToKeep <- dataset %>%
group_by(ID) %>%
summarise(PercentMissing = sum(!is.na(Intensity))/ length(unique(dataset$Sample))) %>%
mutate(remove = PercentMissing > 0.7) %>%
dplyr::filter(remove == T)
dataset_ttest <- dataset %>%
filter(ID %in% ProteinsToKeep$ID) %>%
drop_na(Intensity) %>%
drop_na(DX) %>%
group_by(ID) %>%
wilcox_test(Intensity ~ DX, detailed = T) %>%
adjust_pvalue(method = "BH") %>%
mutate(SIGNIFICANT = p.adj < 0.05) %>%
mutate(log10_padj = -1*log10(p.adj))
ttestPlot <- dataset_ttest %>%
dplyr::mutate(FC = estimate) %>%
mutate(log10adjustP = -1*log10(p.adj)) %>%
mutate(Direction = ifelse(p.adj > 0.05, "NotSignificant", ifelse(FC < 0, "Down", "Up"))) %>%
ggplot(aes(x = FC, y = log10adjustP, fill = Direction)) +
geom_point(size = 3, shape = 21) +
scale_fill_manual(values = c("Down" = "#164db5","NotSignificant" = "darkgrey", "Up" = "#d90429")) +
theme_pubr() +
geom_hline(yintercept = 1.3, linetype = 2, alpha = 0.7) +
xlab("Fold Change (Old - Young)") +
ylab("-log10(adjusted p-value)") +
theme(legend.position= "none")
plot(ttestPlot)
return(dataset_ttest)
}
Import datasets
Dayon_protein_clean <- cleanTMT_protein(read_tsv("Datasets/Dayon_abundance_protein_None.tsv"))
## Warning: Using an external vector in selections was deprecated in tidyselect 1.1.0.
## i Please use `all_of()` or `any_of()` instead.
## # Was:
## data %>% select(colnames_TMT_Protein)
##
## # Now:
## data %>% select(all_of(colnames_TMT_Protein))
##
## See <https://tidyselect.r-lib.org/reference/faq-external-vector.html>.
Omar_protein_clean <- cleanTMT_protein(read_tsv("Datasets/Omar_abundance_protein_None.tsv"))
Sathe_protein_clean <- cleanTMT_protein(read_tsv("Datasets/Sathe_abundance_protein_None.tsv"))
Zetterberg_protein_clean <- cleanLFQ_protein(read_tsv("Datasets/Zetterberg_combined_protein.tsv"))
Lleo_protein_clean <- cleanLFQ_protein(read_tsv("Datasets/Lleo_combined_protein.tsv"))
Wang_protein_clean <- cleanLFQ_protein(read_tsv("Datasets/Wang_combined_protein.tsv"))
Multhaup_protein_clean <- cleanLFQ_protein(read_tsv("Datasets/Multhaup_combined_protein.tsv"))
Khoonsari_protein_clean <- cleanLFQ_protein(read_tsv("Datasets/Khoonsari_combined_protein.tsv"))
Each dataset required a slighly different approach to prepare it for the combinatory meta-analysis. Per dataset we first normalize (with or without pool etc) followed by the removal of outliers. Lastly, we set the clinical data based on sample name or meta information with a given publication.
We normalize on reference samples. Fragpipe TMTintegrator had issues with two reference samples hence I named them SP and bool
#First calculate per sample the median intensity.
#Then take the mean of all those medians.
Dayon_protein_clean_references <-
Dayon_protein_clean %>%
mutate(Intensity = 2^Intensity)%>%
dplyr::filter(grepl('Bool|SP', Sample)) %>%
group_by(Sample) %>%
summarise(PerSampleMedian = median(Intensity, na.rm = TRUE)) %>%
ungroup() %>%
summarise(AverageMedian = mean(PerSampleMedian))
Dayon_averagemedianofreferences <- mean(Dayon_protein_clean_references$AverageMedian)
#Only select samples, calculate median per sample.
#Determine per sample normalization factor
#apply it to intensity column.
#clean up.
Dayon_protein_clean_noreferences <-
Dayon_protein_clean %>%
mutate(Intensity = 2^Intensity)%>%
dplyr::filter(!grepl('Bool|SP', Sample)) %>%
group_by(Sample) %>%
mutate(PerSampleMedian = median(Intensity, na.rm = TRUE)) %>%
mutate(NormalizeFactor = Dayon_averagemedianofreferences/ PerSampleMedian) %>%
mutate(Intensity = Intensity * NormalizeFactor) %>%
ungroup() %>%
mutate(Intensity = log2(Intensity)) %>%
dplyr::select(ID, Sample, Intensity)
This dataset had duplicates. We take average of each. Looks like I did not properly capitalize each sample. We also account for that.
#split sample name
#group sample_a and ID
#Replace intensity by mean of the two.
#only take one of the two.
#remove NaN's, clean up columns
Dayon_protein_clean_averaged <-
Dayon_protein_clean_noreferences %>%
mutate(sample_b = substr(Sample, 5,6)) %>% #260160 rows
mutate(Sample = str_to_title(substr(Sample, 1,4))) %>%
group_by(Sample, ID) %>%
mutate(Intensity = mean(Intensity, na.rm = TRUE)) %>%
dplyr::filter(sample_b == "01") %>%
mutate(Intensity = ifelse(Intensity == "NaN", NA, Intensity)) %>%
dplyr::select(ID, Sample, Intensity)
This dataset did have some clinical data, but not which one is and isnt AD. There is Tau/AB info. We use that. To be sure; we decided to only take the lowest (control) and highest quartile(AD).
#Dayon clinical Data
DayonClinical <- read_excel("Datasets/DayonClinical.xlsx",
col_types = c("text", "numeric", "numeric",
"numeric", "numeric", "numeric"))
#calculate ratio, sort, split in four, select upper and lower
DayonClincalQuantiles <- DayonClinical %>%
mutate(ratioABTAU = CSF_PTAU/CSF_AB42) %>%
arrange(ratioABTAU) %>%
mutate(quantile = ntile(ratioABTAU, 4)) %>%
dplyr::filter(quantile %in% c(1,4)) %>%
mutate(DX = ifelse(quantile == 1, "C", "AD"))
Dayonproteinclinical <- left_join(DayonClincalQuantiles, Dayon_protein_clean_averaged, by = c("Subject ID" = "Sample"), keep = TRUE) %>%
dplyr::select(ID, Sample, DX, Intensity)
Dayonproteinclinical_NO <- OutlierRemover(Dayonproteinclinical, "Dayon")
## [1] "The following were removed from: Dayon S116_AD"
Dayon_ttest <- Ttest_AD(Dayonproteinclinical) %>%
dplyr::mutate(FC = estimate) %>%
dplyr::select(ID, FC, p, p.adj)
# put CSV, XLS, and PDF in a collection
DT::datatable(Dayon_ttest, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
buttons = c('csv', 'excel'),text = 'Download' ))))
Ttest_AD
We normalize on reference samples. These have the substring Ref (or Rof.. Again, small writing mistake) We do work on un-log transformed data here.
#First calculate per sample the median intensity.
#Then take the mean of all those medians.
Omar_protein_clean_references <-
Omar_protein_clean %>%
mutate(Intensity = 2^Intensity) %>%
dplyr::filter(grepl('Ref|Rof', Sample)) %>%
group_by(Sample) %>%
summarise(PerSampleMedian = median(Intensity, na.rm = TRUE)) %>%
ungroup() %>%
summarise(AverageMedian = mean(PerSampleMedian))
Omar_averagemedianofreferences <- mean(Omar_protein_clean_references$AverageMedian)
#Only select samples, calculate median per sample.
#Determine per sample normalization factor
#apply it to intensity column.
#clean up.
Omar_protein_clean_noreferences <-
Omar_protein_clean %>%
mutate(Intensity = 2^Intensity)%>%
dplyr::filter(!grepl('Bool|SP', Sample)) %>%
group_by(Sample) %>%
mutate(PerSampleMedian = median(Intensity, na.rm = TRUE)) %>%
mutate(NormalizeFactor = Omar_averagemedianofreferences/ PerSampleMedian) %>%
mutate(Intensity = Intensity * NormalizeFactor) %>%
ungroup() %>%
mutate(Intensity = log2(Intensity)) %>%
dplyr::select(ID, Sample, Intensity)
This dataset had duplicates. We take average of each. Made a small mistake by not applying underscore everywhere. Remove it to solve the issue.
#split sample name
#group sample_a and ID
#Replace intensity by mean of the two.
#only take one of the two.
#remove NaN's, clean up columns
Omar_protein_clean_averaged <-
Omar_protein_clean_noreferences %>%
mutate(Sample = str_remove_all(Sample, "_")) %>%
mutate(sample_b = substr(Sample, 3, 3)) %>% #260160 rows
mutate(Sample = str_to_title(substr(Sample, 1,2))) %>%
group_by(Sample, ID) %>%
mutate(Intensity = mean(Intensity, na.rm = TRUE)) %>%
dplyr::filter(sample_b == "1") %>%
mutate(Intensity = ifelse(Intensity == "NaN", NA, Intensity)) %>%
dplyr::select(ID, Sample, Intensity)
This dataset had AD, control and PSP. Only take AD and Control.
Omarproteinclinical <- Omar_protein_clean_averaged %>%
dplyr::filter(grepl('A|C', Sample)) %>%
mutate(sample_b = substr(Sample, 1, 1)) %>%
mutate(DX = ifelse(sample_b == "A", "AD", "C")) %>%
dplyr::select(ID, Sample, DX, Intensity)
Omarproteinclinical_NO <- OutlierRemover(Omarproteinclinical, "Omar")
## [1] "The following were removed from: Omar C5_C"
omar_ttest <- Ttest_AD(Omarproteinclinical_NO) %>%
dplyr::mutate(FC = estimate) %>%
dplyr::select(ID, FC, p, p.adj)
# put CSV, XLS, and PDF in a collection
DT::datatable(omar_ttest, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
buttons = c('csv', 'excel'),text = 'Download' ))))
We determine the summed intensity (un-transformed) of each sample. We take the median value of all those summed intensities and use that for normalization.
Sathe_medianSummedIntensity <- mean((
Sathe_protein_clean %>%
mutate_all(~replace(., . == 0, NA)) %>%
group_by(Sample) %>%
summarise(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
ungroup() %>%
summarise(medianOfSummedIntensities = median(PerSampleSum)))$medianOfSummedIntensities)
Sathe_protein_normalized <-
Sathe_protein_clean %>%
group_by(Sample) %>%
mutate(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
mutate(NormalizeFactor = Sathe_medianSummedIntensity/ PerSampleSum) %>%
mutate(Intensity = Intensity * NormalizeFactor) %>%
ungroup() %>%
dplyr::select(ID, Sample, Intensity) %>%
mutate_all(~replace(., . == 0, NA)) %>%
mutate(Intensity = log2(Intensity))
This dataset had duplicates. We take average of each.
#clean and split sample name
#Replace intensity by mean of the two.
#only take one of the two.
#remove NaN's, clean up columns
Sathe_protein_clean_averaged <-
Sathe_protein_clean %>%
separate(Sample, c("Sample", "second")) %>%
group_by(Sample, ID) %>%
mutate(Intensity = mean(Intensity, na.rm = TRUE)) %>%
dplyr::filter(second == "1") %>%
mutate(Intensity = ifelse(Intensity == "NaN", NA, Intensity)) %>%
dplyr::select(ID, Sample, Intensity)
clinical variables were described in manuscript. We extract it from TMT label.
Satheproteinclinical <-
Sathe_protein_clean_averaged %>%
mutate(AD= grepl("C",Sample)) %>%
mutate(DX = ifelse(AD == TRUE, "C", "AD")) %>%
dplyr::select(ID, Sample, DX, Intensity)
Satheproteinclinical_NO <- OutlierRemover(Satheproteinclinical, "Sathe")
## [1] "The following were removed from: Sathe AD5_AD"
sathe_ttest <- Ttest_AD(Satheproteinclinical_NO) %>%
dplyr::mutate(FC = estimate) %>%
dplyr::select(ID, FC, p, p.adj)
# put CSV, XLS, and PDF in a collection
DT::datatable(sathe_ttest, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
buttons = c('csv', 'excel'),text = 'Download' ))))
We determine the summed intensity (un-transformed) of each sample. We take the median value of all those summed intensities and use that for normalization
Lleo_medianSummedIntensity <- mean(
(Lleo_protein_clean %>%
mutate_all(~replace(., . == 0, NA)) %>%
group_by(Sample) %>%
summarise(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
ungroup() %>%
summarise(medianOfSummedIntensities = median(PerSampleSum)))$medianOfSummedIntensities
)
Lleo_protein_normalized <-
Lleo_protein_clean %>%
group_by(Sample) %>%
mutate(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
mutate(NormalizeFactor = Lleo_medianSummedIntensity/ PerSampleSum) %>%
mutate(Intensity = Intensity * NormalizeFactor) %>%
ungroup() %>%
dplyr::select(ID, Sample, Intensity) %>%
mutate_all(~replace(., . == 0, NA)) %>%
mutate(Intensity = log2(Intensity))
This dataset only has four samples. One is AD and 3 control. 01_01 –> AD1 02_02 –> C1 01_02 –> C4 02_01 –> C5 Each sample is the POOL of 10 samples.
Lleoproteinclinical <- Lleo_protein_normalized %>%
mutate(Sample = str_remove_all(Sample, " MaxLFQ Total Intensity")) %>%
mutate(DX = ifelse(Sample == "01_01", "AD", "C")) %>%
dplyr::select(ID, Sample, DX, Intensity)
Lleoproteinclinical_NO <- OutlierRemover(Lleoproteinclinical, "Lleo")
## [1] "The following were removed from: Lleo "
Not available in Lleo data due to single AD sample.
We determine the summed intensity (un-transformed) of each sample. We take the median value of all those summed intensities and use that for normalization
Khoonsari_medianSummedIntensity <- mean(
(Khoonsari_protein_clean %>%
mutate_all(~replace(., . == 0, NA)) %>%
group_by(Sample) %>%
summarise(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
ungroup() %>%
summarise(medianOfSummedIntensities = median(PerSampleSum)))$medianOfSummedIntensities
)
Khoonsari_protein_normalized <-
Khoonsari_protein_clean %>%
group_by(Sample) %>%
mutate(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
mutate(NormalizeFactor = Khoonsari_medianSummedIntensity/ PerSampleSum) %>%
mutate(Intensity = Intensity * NormalizeFactor) %>%
ungroup() %>%
dplyr::select(ID, Sample, Intensity) %>%
mutate_all(~replace(., . == 0, NA)) %>%
mutate(Intensity = log2(Intensity))
This dataset had duplicates. We take average of each.
#clean and split sample name
#Replace intensity by mean of the two.
#only take one of the two.
#remove NaN's, clean up columns
Khoonsari_protein_clean_averaged <-
Khoonsari_protein_normalized %>%
mutate(Sample = str_remove_all(Sample, " Total Intensity")) %>%
separate(Sample, c("Sample", "second")) %>%
group_by(Sample, ID) %>%
mutate(Intensity = mean(Intensity, na.rm = TRUE)) %>%
dplyr::filter(second == "1") %>%
mutate(Intensity = ifelse(Intensity == "NaN", NA, Intensity)) %>%
dplyr::select(ID, Sample, Intensity)
clinical data in rawfile name.
Khoonsariproteinclinical <-
Khoonsari_protein_clean_averaged %>%
mutate(AD= grepl("AD",Sample)) %>%
mutate(DX = ifelse(AD == TRUE, "AD", "C")) %>%
dplyr::select(ID, Sample, DX, Intensity)
Khoonsariproteinclinical_NO <- OutlierRemover(Khoonsariproteinclinical, "Khoonsari")
## [1] "The following were removed from: Khoonsari AD9_AD"
khoonsari_ttest <- Ttest_AD(Khoonsariproteinclinical_NO) %>%
dplyr::mutate(FC = estimate) %>%
dplyr::select(ID, FC, p, p.adj)
# put CSV, XLS, and PDF in a collection
DT::datatable(khoonsari_ttest, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
buttons = c('csv', 'excel'),text = 'Download' ))))
We determine the summed intensity (un-transformed) of each sample. We take the median value of all those summed intensities and use that for normalization
Multhaup_medianSummedIntensity <- mean(
(Multhaup_protein_clean %>%
mutate_all(~replace(., . == 0, NA)) %>%
group_by(Sample) %>%
summarise(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
ungroup() %>%
summarise(medianOfSummedIntensities = median(PerSampleSum)))$medianOfSummedIntensities
)
Multhaup_protein_normalized <-
Multhaup_protein_clean %>%
group_by(Sample) %>%
mutate(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
mutate(NormalizeFactor = Multhaup_medianSummedIntensity/ PerSampleSum) %>%
mutate(Intensity = Intensity * NormalizeFactor) %>%
ungroup() %>%
dplyr::select(ID, Sample, Intensity) %>%
mutate_all(~replace(., . == 0, NA)) %>%
mutate(Intensity = log2(Intensity))
Clinical info is in the raw file name.
Multhaupproteinclinical <-
Multhaup_protein_normalized %>%
mutate(Sample = str_remove_all(Sample, " MaxLFQ Total Intensity")) %>%
mutate(NAD= grepl("NAD",Sample)) %>%
mutate(DX = ifelse(NAD == TRUE, "C", "AD")) %>%
dplyr::select(ID, Sample, DX, Intensity)
Multhaupproteinclinical_NO <- OutlierRemover(Multhaupproteinclinical, "Barucker")
## [1] "The following were removed from: Barucker AD_05_Probe_05_AD"
multhaup_ttest <- Ttest_AD(Multhaupproteinclinical_NO) %>%
dplyr::mutate(FC = estimate) %>%
dplyr::select(ID, FC, p, p.adj)
# put CSV, XLS, and PDF in a collection
DT::datatable(multhaup_ttest, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
buttons = c('csv', 'excel'),text = 'Download' ))))
We determine the summed intensity (un-transformed) of each sample. We take the median value of all those summed intensities and use that for normalization
Wang_medianSummedIntensity <- mean(
(Wang_protein_clean %>%
mutate_all(~replace(., . == 0, NA)) %>%
group_by(Sample) %>%
summarise(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
ungroup() %>%
summarise(medianOfSummedIntensities = median(PerSampleSum)))$medianOfSummedIntensities
)
Wang_protein_normalized <-
Wang_protein_clean %>%
group_by(Sample) %>%
mutate(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
mutate(NormalizeFactor = Wang_medianSummedIntensity/ PerSampleSum) %>%
mutate(Intensity = Intensity * NormalizeFactor) %>%
ungroup() %>%
dplyr::select(ID, Sample, Intensity) %>%
mutate_all(~replace(., . == 0, NA)) %>%
mutate(Intensity = log2(Intensity))
This dataset had Triplicates We take average of each.
#clean and split sample name
#Replace intensity by mean of the two.
#only take one of the two.
#remove NaN's, clean up columns
Wang_protein_clean_averaged <-
Wang_protein_normalized %>%
mutate(Sample = str_remove_all(Sample, " Total Intensity")) %>%
separate(Sample, c("Sample", "second", "third", "fourth")) %>%
mutate(Sample = paste(Sample, second,third, sep = "_")) %>%
group_by(Sample, ID) %>%
mutate(Intensity = mean(Intensity, na.rm = TRUE)) %>%
dplyr::filter(fourth == "1") %>%
mutate(Intensity = ifelse(Intensity == "NaN", NA, Intensity)) %>%
dplyr::select(ID, Sample, Intensity)
Clinical data given by group over email by Wang group.
Wang_Clinical <- read_excel("Datasets/Wang_Clinical.xlsx")
Wang_Clinical$Sample <- as.character(Wang_Clinical$Sample)
#Split again for matching with excel table
Wang_protein_clean_averaged <- Wang_protein_clean_averaged %>%
separate(Sample, c("first", "second", "third"), remove = F)
Wangproteinclinical <-
left_join(Wang_Clinical, Wang_protein_clean_averaged, by = c("Sample" = "third")) %>%
mutate(Sample = Sample.y) %>%
dplyr::filter(!DX == "MCI") %>%
dplyr::select(ID, Sample, DX, Intensity)
## Warning in left_join(Wang_Clinical, Wang_protein_clean_averaged, by = c(Sample = "third")): Each row in `x` is expected to match at most 1 row in `y`.
## i Row 1 of `x` matches multiple rows.
## i If multiple matches are expected, set `multiple = "all"` to silence this
## warning.
Wangproteinclinical_NO <- OutlierRemover(Wangproteinclinical, "Wang")
## [1] "The following were removed from: Wang "
wang_ttest <- Ttest_AD(Wangproteinclinical_NO) %>%
dplyr::mutate(FC = estimate) %>%
dplyr::select(ID, FC, p, p.adj)
# put CSV, XLS, and PDF in a collection
DT::datatable(wang_ttest, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
buttons = c('csv', 'excel'),text = 'Download' ))))
Add an identifier to each dataset, Z-score the data, combine the data (once for un-transformed, once for z-scored).
Dayonproteinclinical_NO$Dataset <- "Dayon"
Omarproteinclinical_NO$Dataset <- "In-house"
Satheproteinclinical_NO$Dataset <- "Sathe"
Lleoproteinclinical_NO$Dataset <- "Lleó"
Khoonsariproteinclinical_NO$Dataset <- "Khoonsari"
Multhaupproteinclinical_NO$Dataset <- "Barucker"
Wangproteinclinical_NO$Dataset <- "Wang"
Allproteinclinical <- rbind(Dayonproteinclinical_NO,
Omarproteinclinical_NO,
Satheproteinclinical_NO,
Lleoproteinclinical_NO,
Khoonsariproteinclinical_NO,
Multhaupproteinclinical_NO,
Wangproteinclinical_NO)
#Function to Z-score Data
Z_Scorer <- function(dataset){
MeanSD_DF <- dataset %>%
group_by(ID) %>%
filter(DX == "C") %>%
summarise(mean = mean(Intensity, na.rm = T),
sd = sd(Intensity, na.rm=T))
Zscored <- left_join(dataset, MeanSD_DF, by = c("ID" = "ID")) %>%
mutate(Z_score = (Intensity - mean)/sd) %>%
dplyr::select(ID, Sample, DX, Z_score, Dataset)
return(Zscored)
}
Dayonproteinclinical_Zscore <- Z_Scorer(Dayonproteinclinical_NO)
Omarproteinclinical_Zscore <- Z_Scorer(Omarproteinclinical_NO)
Satheproteinclinical_Zscore <- Z_Scorer(Satheproteinclinical_NO)
Lleoproteinclinical_Zscore <- Z_Scorer(Lleoproteinclinical_NO)
Khoonsariproteinclinical_Zscore <- Z_Scorer(Khoonsariproteinclinical_NO)
Multhaupproteinclinical_Zscore <- Z_Scorer(Multhaupproteinclinical_NO)
Wangproteinclinical_Zscore <- Z_Scorer(Wangproteinclinical_NO)
Allproteinclinical_Zscored <- rbind(Dayonproteinclinical_Zscore,
Omarproteinclinical_Zscore,
Satheproteinclinical_Zscore,
Lleoproteinclinical_Zscore,
Khoonsariproteinclinical_Zscore,
Multhaupproteinclinical_Zscore,
Wangproteinclinical_Zscore)
To see the effect of Z-scoring we make a PCA plot before and after.
PCA_PLOT <- function(dataset, dataset2) {
#PCA PLOT: 70% cut off
ProteinsToKeep <- dataset %>%
group_by(ID) %>%
summarise(PercentMissing = sum(!is.na(Intensity))/ length(unique(dataset$Sample))) %>%
mutate(remove = PercentMissing > 0.7) %>%
dplyr::filter(remove == T)
#Half minimum value (per protein) imputation
#We do a spread gather repeat to create rows because for some proteins there was not even a row hence we cant impute it.
PCA_DF <-
dataset %>%
dplyr::filter(ID %in% ProteinsToKeep$ID) %>%
group_by(ID) %>%
spread(key = "ID", value = "Intensity") %>%
gather(key = "ID", value = "Intensity", unique(ProteinsToKeep$ID)) %>%
mutate(IntensImputed = replace_na(Intensity, mean(Intensity, na.rm = T)/2)) %>%
mutate(SampleDX = paste0(Sample,"/", DX, "/", Dataset)) %>%
dplyr::select(ID, SampleDX, IntensImputed) %>%
spread(key = "ID", value = "IntensImputed") %>%
column_to_rownames("SampleDX")
#scale and PCA
PCA_DF_Results <- prcomp(as.matrix(PCA_DF))
eigs <- PCA_DF_Results$sdev^2
variance_percentage <- (eigs / sum(eigs))*100
pc1var <- round(variance_percentage[1],digits=0)
pc2var <- round(variance_percentage[2],digits=0)
#Plot
plot1 <- data.frame(PCA_DF_Results$x) %>%
rownames_to_column() %>%
separate(rowname, c("Sample", "DX", "Dataset"), "/") %>%
ggplot(aes(x = PC1, y = PC2, fill = Dataset)) +
geom_point(size = 3, shape = 21) +
theme_pubr() +
theme(text = element_text(family="serif")) +
xlim(-100, 100) +
ylim(-100, 50) +
scale_fill_few("Dark") +
xlab(paste('PC1',' (',pc1var,'% variance)',sep='')) +
ylab(paste('PC2',' (',pc2var,'% variance)',sep=''))
#Half minimum value (per protein) imputation
#We do a spread gather repeat to create rows because for some proteins there was not even a row hence we cant impute it.
PCA_DF <-
dataset2 %>%
dplyr::filter(ID %in% ProteinsToKeep$ID) %>%
group_by(ID) %>%
spread(key = "ID", value = "Z_score") %>%
gather(key = "ID", value = "Z_score", unique(ProteinsToKeep$ID)) %>%
mutate(IntensImputed = replace_na(Z_score, mean(Z_score, na.rm = T)/2)) %>%
mutate(SampleDX = paste0(Sample,"/", DX, "/", Dataset)) %>%
dplyr::select(ID, SampleDX, IntensImputed) %>%
spread(key = "ID", value = "IntensImputed") %>%
column_to_rownames("SampleDX")
#scale and PCA
PCA_DF_Results <- prcomp(as.matrix(PCA_DF))
eigs <- PCA_DF_Results$sdev^2
variance_percentage <- (eigs / sum(eigs))*100
pc1var <- round(variance_percentage[1],digits=0)
pc2var <- round(variance_percentage[2],digits=0)
#Plot
plot2 <- data.frame(PCA_DF_Results$x) %>%
rownames_to_column() %>%
separate(rowname, c("Sample", "DX", "Dataset"), "/") %>%
ggplot(aes(x = PC1, y = PC2, fill = Dataset)) +
geom_point(size = 3, shape = 21) +
theme_pubr() +
theme(text = element_text(family="serif")) +
xlim(-100, 100) +
ylim(-100, 50) +
scale_fill_few("Dark") +
xlab(paste('PC1',' (',pc1var,'% variance)',sep='')) +
ylab(paste('PC2',' (',pc2var,'% variance)',sep=''))
plot(ggarrange(plot1, plot2, common.legend = T, legend = T))
}
PCA_PLOT_BeforeAfter <- PCA_PLOT(Allproteinclinical , Allproteinclinical_Zscored)
## Mann-Whitney combined Dataset Apply 70% cut off, run a mann-whitney test with Benjamini Hochberg Correction.
Allproteinclinical_Zscored <- Allproteinclinical_Zscored %>%
mutate(SampleDX = paste0(Sample,"/", DX, "/", Dataset))
ProteinsToKeep_all <- Allproteinclinical_Zscored %>%
group_by(ID) %>%
summarise(PercentMissing = sum(!is.na(Z_score))/ length(unique(Allproteinclinical_Zscored$SampleDX))) %>%
mutate(remove = PercentMissing > 0.7) %>%
dplyr::filter(remove == T)
Tttest_all <- Allproteinclinical_Zscored %>%
dplyr::filter(ID %in% ProteinsToKeep_all$ID) %>%
drop_na(Z_score) %>%
drop_na(DX) %>%
group_by(ID) %>%
wilcox_test(Z_score ~ DX, detailed = T) %>%
adjust_pvalue(method = "BH") %>%
mutate(SIGNIFICANT = p.adj < 0.05) %>%
mutate(log10_padj = -1*log10(p.adj))
Tttest_all <- Tttest_all %>%
separate(ID, c("UniProt", "Gene"), remove = F)
VolcanoAll <- Tttest_all %>%
ggplot(aes(x = estimate, y = log10_padj, fill = SIGNIFICANT)) +
theme(text = element_text(family="serif")) +
geom_point(size = 3, shape = 21) +
geom_text_repel(aes(label = Gene), data = Tttest_all[Tttest_all$p.adj < 0.05,], box.padding = 0.5, max.overlaps = Inf) +
scale_fill_manual(values = c("darkgrey", "darkred")) +
theme_pubr() +
geom_hline(yintercept = 1.3, linetype = 2, alpha = 0.7) +
xlim(-2.2,2.2)+
xlab("Z-score") +
ylab("-log10(adjusted p-value)") +
theme(legend.position= "none")
plot(VolcanoAll)
Tttest_allDT <- Tttest_all %>%
dplyr::mutate(FC = estimate) %>%
dplyr::select(ID, FC, p, p.adj)
# put CSV, XLS, and PDF in a collection
DT::datatable(Tttest_allDT, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
buttons = c('csv', 'excel'),text = 'Download' ))))
To illustrate the effect of the 70% cut off filter we make a heatmap of the whole dataset before and after 70% cut off filter.
Ordered for Dataset
SuperHeatmap <- Allproteinclinical_Zscored %>%
dplyr::select(ID, Sample, Dataset, DX, Z_score) %>%
spread(key = "ID", value = "Z_score") %>%
arrange(Dataset)
Heatmap(as.matrix(SuperHeatmap[4:ncol(SuperHeatmap)]),
cluster_rows = F,
cluster_columns = F,
show_column_names = F,
left_annotation = rowAnnotation(Dataset = SuperHeatmap$Dataset, col = list(Dataset = c("Barucker" = "#265DAB",
"Dayon" = "#DF5C24",
"In-house" = "#059748",
"Khoonsari" = "#E5126F",
"Lleó" = "#9D722A",
"Sathe" = "#7B3A96",
"Wang" = "#C7B42E"))),
right_annotation = rowAnnotation(DX = SuperHeatmap$DX, col = list(DX = c("AD" = "darkred", "C" = "darkgrey"))))
Ordered for Dataset.
SuperHeatmap <- Allproteinclinical_Zscored %>%
filter(ID %in% ProteinsToKeep_all$ID) %>%
dplyr::select(ID, Sample, Dataset, DX, Z_score) %>%
spread(key = "ID", value = "Z_score") %>%
arrange(Dataset)
Heatmap(as.matrix(SuperHeatmap[4:ncol(SuperHeatmap)]),
cluster_rows = F,
cluster_columns = F,
show_column_names = F,
left_annotation = rowAnnotation(Dataset = SuperHeatmap$Dataset, col = list(Dataset = c("Barucker" = "#265DAB",
"Dayon" = "#DF5C24",
"In-house" = "#059748",
"Khoonsari" = "#E5126F",
"Lleó" = "#9D722A",
"Sathe" = "#7B3A96",
"Wang" = "#C7B42E"))),
right_annotation = rowAnnotation(DX = SuperHeatmap$DX, col = list(DX = c("AD" = "darkred", "C" = "darkgrey"))))
Ordered for both Dataset and DX.
SignificantHits <- Tttest_all %>%
dplyr::filter(SIGNIFICANT == T)
SuperHeatmap <- Allproteinclinical_Zscored %>%
filter(ID %in% SignificantHits$ID) %>%
dplyr::select(ID, Sample, Dataset, DX, Z_score) %>%
spread(key = "ID", value = "Z_score") %>%
arrange(Dataset)
Heatmap(as.matrix(SuperHeatmap[4:ncol(SuperHeatmap)]),
cluster_rows = F,
cluster_columns = F,
show_column_names = T,
left_annotation = rowAnnotation(Dataset = SuperHeatmap$Dataset, col = list(Dataset = c("Barucker" = "#265DAB",
"Dayon" = "#DF5C24",
"In-house" = "#059748",
"Khoonsari" = "#E5126F",
"Lleó" = "#9D722A",
"Sathe" = "#7B3A96",
"Wang" = "#C7B42E"))),
right_annotation = rowAnnotation(DX = SuperHeatmap$DX, col = list(DX = c("AD" = "darkred", "C" = "darkgrey"))))
SuperHeatmap <- Allproteinclinical_Zscored %>%
filter(ID %in% SignificantHits$ID) %>%
dplyr::select(ID, Sample, Dataset, DX, Z_score) %>%
spread(key = "ID", value = "Z_score") %>%
arrange(DX)
Heatmap(as.matrix(SuperHeatmap[4:ncol(SuperHeatmap)]),
cluster_rows = F,
cluster_columns = F,
show_column_names = T,
left_annotation = rowAnnotation(Dataset = SuperHeatmap$Dataset, col = list(Dataset = c("Barucker" = "#265DAB",
"Dayon" = "#DF5C24",
"In-house" = "#059748",
"Khoonsari" = "#E5126F",
"Lleó" = "#9D722A",
"Sathe" = "#7B3A96",
"Wang" = "#C7B42E"))),
right_annotation = rowAnnotation(DX = SuperHeatmap$DX, col = list(DX = c("AD" = "darkred", "C" = "darkgrey"))))
Join all the dataframes for the siginificant proteins in the combined dataset to compare with the statistics of single datasets.
SignificantHits <- Tttest_all %>%
dplyr::filter(SIGNIFICANT == T)
HeatmapDF <- left_join(
left_join(
left_join(
left_join(
left_join(
left_join(Dayon_ttest %>%
filter(ID %in% SignificantHits$ID) %>%
separate(ID, c("UniProt", "Gene"), remove = F) %>%
mutate(Dayon = -1*log10(as.numeric(p.adj))) %>%
dplyr::select(Gene, Dayon),
sathe_ttest %>%
filter(ID %in% SignificantHits$ID) %>%
separate(ID, c("UniProt", "Gene"), remove = F) %>%
mutate(Sathe = -1*log10(as.numeric(p.adj))) %>%
dplyr::select(Gene, Sathe),
by = c("Gene" = "Gene")),
khoonsari_ttest %>%
filter(ID %in% SignificantHits$ID) %>%
separate(ID, c("UniProt", "Gene"), remove = F) %>%
mutate(Khoonsari = -1*log10(as.numeric(p.adj))) %>%
dplyr::select(Gene, Khoonsari),
by = c("Gene" = "Gene")),
multhaup_ttest %>%
filter(ID %in% SignificantHits$ID) %>%
separate(ID, c("UniProt", "Gene"), remove = F) %>%
mutate(Barucker = -1*log10(as.numeric(p.adj))) %>%
dplyr::select(Gene, Barucker),
by = c("Gene" = "Gene")),
wang_ttest %>%
filter(ID %in% SignificantHits$ID) %>%
separate(ID, c("UniProt", "Gene"), remove = F) %>%
mutate(Wang = -1*log10(as.numeric(p.adj))) %>%
dplyr::select(Gene, Wang),
by = c("Gene" = "Gene")),
omar_ttest %>%
filter(ID %in% SignificantHits$ID) %>%
separate(ID, c("UniProt", "Gene"), remove = F) %>%
mutate(In_house = -1*log10(as.numeric(p.adj))) %>%
dplyr::select(Gene, In_house),
by = c("Gene" = "Gene")),
Tttest_all %>%
filter(ID %in% SignificantHits$ID) %>%
separate(ID, c("UniProt", "Gene"), remove = F) %>%
mutate(Meta = -1*log10(as.numeric(p.adj))) %>%
dplyr::select(Gene, Meta),
by = c("Gene" = "Gene")) %>%
arrange(Gene = desc(Meta)) %>%
column_to_rownames("Gene")
col_fun = colorRamp2(c(0, 1.3, 4, 8), c("white","#E6AC0E", "#DE4203", "#840602"))
lgd = Legend(col_fun = col_fun, title = "-log10(adjusted p-value)")
Heatmap_ALL <- Heatmap(as.matrix(HeatmapDF),
col = col_fun,
cluster_rows = F,
cluster_columns = F,
row_names_side = c("left"),
rect_gp = gpar(col = "black", lwd = 2.5),
width = ncol(HeatmapDF)*unit(5, "mm"),
height = nrow(HeatmapDF)*unit(5, "mm"),
heatmap_legend_param = list(title = "-log10(adjusted p value)",
legend_height = unit(4, "cm"),
title_position = "lefttop-rot"))
plot(Heatmap_ALL)
Use the msgidb Hallmark enrichment dataset to see what proteins are affected in our combined dataset.
SignificantHits <- Tttest_all %>%
dplyr::filter(SIGNIFICANT == T)
all_gene_sets = msigdbr(species = "Homo sapiens", category = "H")
msigdbr_t2g = all_gene_sets %>%
dplyr::distinct(gs_name, gene_symbol) %>%
mutate(gs_name = str_remove_all(gs_name, "HALLMARK_")) %>% #REMOVE ALL THE HALLMARK STUFF
as.data.frame()
enrichResults <- enricher(gene = SignificantHits$Gene, TERM2GENE = msigdbr_t2g)
#clusterProfiler::dotplot(enrichResults)
HallMarkPlot <- cnetplot(enrichResults, cex_category = 2, cex_label_category = 1, cex__label_gene = 1) +
scale_color_manual(values = c("#3B9AB2", "#F21A00")) +
theme(legend.position = "none") +
theme(text = element_text(family="serif"))
plot(HallMarkPlot)
This dataset (10 AD, 10 Control) was created in-house.
We determine the summed intensity (un-transformed) of each sample. We take the median value of all those summed intensities and use that for normalization.
Zetterberg_medianSummedIntensity <- mean((
Zetterberg_protein_clean %>%
mutate_all(~replace(., . == 0, NA)) %>%
group_by(Sample) %>%
summarise(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
ungroup() %>%
summarise(medianOfSummedIntensities = median(PerSampleSum)))$medianOfSummedIntensities)
Zetterberg_protein_normalized <-
Zetterberg_protein_clean %>%
group_by(Sample) %>%
mutate(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
mutate(NormalizeFactor = Zetterberg_medianSummedIntensity/ PerSampleSum) %>%
mutate(Intensity = Intensity * NormalizeFactor) %>%
ungroup() %>%
dplyr::select(ID, Sample, Intensity) %>%
mutate_all(~replace(., . == 0, NA)) %>%
mutate(Intensity = log2(Intensity))
#Add with Clinical
Zetterberg_protein_normalized <- Zetterberg_protein_normalized %>%
separate(Sample, c("first", "second", "third", "fourth", "Sample")) %>%
dplyr::select(ID, Sample, Intensity)
Zetterberg_Clinical <- read_excel("Datasets/Zetterberg_Clinical.xlsx")
Zetterbergproteinclinical <- left_join(Zetterberg_Clinical, Zetterberg_protein_normalized, by = c("Sample" = "Sample")) %>%
dplyr::select(ID, Sample, DX, Intensity)
Zetterbergproteinclinical_NO <- OutlierRemover(Zetterbergproteinclinical, "Pruning Dataset")
## [1] "The following were removed from: Pruning Dataset 2562_C"
Ttest_AD_Zscore <- function(dataset){
#70% cut off
ProteinsToKeep <- dataset %>%
group_by(ID) %>%
summarise(PercentMissing = sum(!is.na(Z_score))/ length(unique(dataset$Sample))) %>%
mutate(remove = PercentMissing > 0.7) %>%
dplyr::filter(remove == T)
dataset_ttest <- dataset %>%
filter(ID %in% ProteinsToKeep$ID) %>%
drop_na(Z_score) %>%
drop_na(DX) %>%
group_by(ID) %>%
wilcox_test(Z_score ~ DX, detailed = T) %>%
adjust_pvalue(method = "BH") %>%
mutate(SIGNIFICANT = p.adj < 0.05) %>%
mutate(log10_padj = -1*log10(p.adj))
return(dataset_ttest)
}
Zetterbergproteinclinical_NO$Dataset <- "Pruning"
Zetterbergproteinclinical_Zscore <- Z_Scorer(Zetterbergproteinclinical_NO)
Zetterberg_ttest <- Ttest_AD_Zscore(Zetterbergproteinclinical_Zscore)
Zetterberg_ttest <- Zetterberg_ttest %>%
separate(ID, c("UniProt", "Gene"), remove = F)
VolcanoPruning <- Zetterberg_ttest %>%
ggplot(aes(x = estimate, y = log10_padj, fill = SIGNIFICANT)) +
geom_point(size = 3, shape = 21) +
geom_text_repel(aes(label = Gene), data = Zetterberg_ttest[Zetterberg_ttest$p.adj < 0.05,], max.overlaps = Inf) +
scale_fill_manual(values = c("darkgrey", "darkred")) +
xlim(-6,6) +
theme_pubr() +
geom_hline(yintercept = 1.3, linetype = 2, alpha = 0.7) +
#xlim(-2.6,2.6)+
xlab("Z-score") +
ylab("-log10(adjusted p-value)") +
theme(legend.position= "none") +
theme(text = element_text(family="serif"))
plot(VolcanoPruning)
Zetterberg_ttestDT <- Zetterberg_ttest %>%
dplyr::mutate(FC = estimate) %>%
dplyr::select(ID, FC, p, p.adj)
# put CSV, XLS, and PDF in a collection
DT::datatable(Zetterberg_ttestDT, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
buttons = c('csv', 'excel'),text = 'Download' ))))
PruningSignificant <- Zetterberg_ttest %>%
filter(p.adj < 0.05)
VennyPruneMeta <- plot(euler(list(
"Pruning" = PruningSignificant$Gene,
"Discovery" = SignificantHits$Gene),
shape = "ellipse"), quantities = T,
fills = c("#FC4E07", "#E7B800")
)
plot(VennyPruneMeta)
We select the three overlapping Markers and visualize in boxplot.
Comparisons <- list(c("AD" , "C"))
Pruning_BoxPlot <-
Zetterbergproteinclinical_Zscore %>%
separate(ID, c("UniProt", "Gene"), remove = F) %>%
filter(ID %in% c("P04075_ALDOA", "P14618_PKM", "P07195_LDHB")) %>%
ggplot(aes(DX, Z_score)) +
geom_boxplot(aes(fill = Gene, alpha = DX)) +
facet_wrap(. ~ Gene) +
scale_alpha_discrete(range = c(1, 0)) +
scale_fill_manual(values = c("#1ca375", "#827d9c", "#d15b01")) +
theme_pubr() +
ylim(-2, 10)+
ylab("Z-score") +
theme(axis.title.x=element_blank(),
legend.position = "none",
text = element_text(family="serif"))
plot(Pruning_BoxPlot)
We will use two recent large-scale CSF proteomics datasets that are available. Those datasets were downloaded through the publications Supplementary data respositories. We import them here.
Seyfried_DF <- read_excel("Datasets/Seyfried_resultmatrix.xlsx")
Seyfried_DF[Seyfried_DF == 0] <- NA
Mann_DF <- read_excel("Datasets/Mann_Matrix.xlsx")
Mann_DF[Mann_DF == 0] <- NA
Study used DDA TMT on a large cohort (Emory University, USA).
Long format it, add AD vs. Control information based on sample names.
##### SEYFRIED PREPARE
cl <- colnames(Seyfried_DF[2:ncol(Seyfried_DF)])
Seyfried_resultmatrix <- Seyfried_DF %>%
gather(cl, key = "Sample", value = "Intensity")
Seyfried_resultmatrix$DX <- grepl("Co", Seyfried_resultmatrix$Sample, fixed = T)
Seyfried_BoxPlot <-
Seyfried_resultmatrix %>%
filter(rowID %in% c("P04075", "P14618", "P07195")) %>%
mutate(Gene = ifelse(rowID == "P04075", "ALDOA", ifelse(rowID == "P14618", "PKM","LDHB"))) %>%
mutate(DX = ifelse(DX == TRUE, "C","AD")) %>%
ggplot(aes(DX, Intensity)) +
geom_boxplot(aes(fill = Gene, alpha = DX)) +
facet_wrap(. ~ Gene) +
scale_alpha_discrete(range = c(1, 0)) +
scale_fill_manual(values = c("#1ca375", "#827d9c", "#d15b01")) +
theme_pubr() +
ylim(-1, 1.5) +
ylab("Ratio") +
theme(axis.title.x=element_blank(),
legend.position = "none",
text = element_text(family="serif"))
plot(Seyfried_BoxPlot)
Study used LFQ DIA on CSF samples from three cohorts.
Long format it, add AD vs. Control information based on sample names. This dataset contains a few (17) isoforms. We average them for downstream analysis.
cl_mann <- colnames(Mann_DF[2:ncol(Mann_DF)])
Mann_resultmatrix <- Mann_DF %>%
gather(cl_mann, key = "Sample", value = "Intensity") %>%
mutate(Intensity = log2(Intensity))
Mann_resultmatrix$DX <- grepl("Co", Mann_resultmatrix$Sample, fixed = T)
#There is 17 proteins in this dataset where isoforms are specified.
#To make this data easily applicable to all the others, we average it.
Mann_resultmatrix <- Mann_resultmatrix %>%
group_by(Sample, rowID, DX) %>%
summarise(Intensity = mean(Intensity))
Mann_BoxPlot <-
Mann_resultmatrix %>%
filter(rowID %in% c("P04075", "P14618", "P07195")) %>%
mutate(Gene = ifelse(rowID == "P04075", "ALDOA", ifelse(rowID == "P14618", "PKM","LDHB"))) %>%
mutate(DX = ifelse(DX == TRUE, "C","AD")) %>%
ggplot(aes(DX, Intensity)) +
geom_boxplot(aes(fill = Gene, alpha = DX)) +
facet_wrap(. ~ Gene) +
scale_alpha_discrete(range = c(1, 0)) +
scale_fill_manual(values = c("#1ca375", "#827d9c", "#d15b01")) +
theme_pubr() +
ylim(17.5, 21.5) +
ylab("log2(Intensity)") +
theme(axis.title.x=element_blank(),
legend.position = "none",
text = element_text(family="serif"))
plot(Mann_BoxPlot)
Using Logistic Regression we develop biomarker panels of the three selected biomarker candidates. We develop a model based on the Johnson Data, and another model on the Seyfried Data. Each model is then tested on both the Johnson and Bader Data. If a model is effective in both datasets we may assume the results is not due to overfitting.
Seyfried_ModelDF <- Seyfried_resultmatrix %>%
dplyr::filter(rowID %in% c("P04075", "P14618", "P07195")) %>%
dplyr::select(Sample, 'rowID', DX, Intensity) %>%
spread(key = "rowID", value = "Intensity")
Seyfried_ModelDF <- data.frame(Seyfried_ModelDF)
Seyfried_ModelDF$DX <- as.factor(Seyfried_ModelDF$DX)
#Create the Model
Seyfried_MarkerPanel <- glm(DX ~ P04075 + P14618 + P07195, data = Seyfried_ModelDF, family = 'binomial')
Mann_ModelDF <- Mann_resultmatrix %>%
dplyr::filter(rowID %in% c("P04075", "P14618", "P07195")) %>%
dplyr::select(Sample, 'rowID', DX, Intensity) %>%
spread(key = "rowID", value = "Intensity")
Mann_ModelDF$DX <- as.factor(Mann_ModelDF$DX)
#Create the Model
Mann_MarkerPanel <- glm(DX ~ P04075 + P14618 + P07195, data = Mann_ModelDF, family = 'binomial')
We observe a similair AUROC for the two models. We can thus assume that the three markers are effective at differentiating AD from Controls, indepedent from potential overfitting.
Seyfried_ModelDF$Seyfried_panel <- predict(Seyfried_MarkerPanel, Seyfried_ModelDF)
Seyfried_ModelDF$Mann_panel <- predict(Mann_MarkerPanel, Seyfried_ModelDF)
Mann_ModelDF$Mann_panel <- predict(Mann_MarkerPanel, Mann_ModelDF)
Mann_ModelDF$Seyfried_panel <- predict(Seyfried_MarkerPanel, Mann_ModelDF)
seyfried_seyfriedmodel <- roc(DX ~ Seyfried_panel, Seyfried_ModelDF)
seyfried_mannmodel <- roc(DX ~ Mann_panel, Seyfried_ModelDF)
seyfried_ALDOA <- roc(DX ~ P04075, Seyfried_ModelDF)
seyfried_PKM <- roc(DX ~ P14618, Seyfried_ModelDF)
seyfried_LDHB <- roc(DX ~ P07195, Seyfried_ModelDF)
ROC_SEYFRIED <- ggroc(list("ALDOA (0.85)" = seyfried_ALDOA,
"PKM (0.82)" = seyfried_PKM,
"LDHB (0.79)" = seyfried_LDHB,
"Model Bader (0.87)" = seyfried_mannmodel,
"Model Johnson (0.87)" = seyfried_seyfriedmodel), lwd = 1.5) +
scale_color_brewer(palette = "Dark2") +
theme_pubr() +
theme(legend.position = "right",
text = element_text(family="serif")) +
coord_fixed()
plot(ROC_SEYFRIED)
Again, we observe a similair AUROC for the two models. We can thus assume that the three markers are effective at differentiating AD from Controls, indepedent from potential overfitting.
Mann_seyfriedmodel <- roc(DX ~ Seyfried_panel, Mann_ModelDF)
Mann_mannmodel <- roc(DX ~ Mann_panel, Mann_ModelDF)
Mann_ALDOA <- roc(DX ~ P04075, Mann_ModelDF)
Mann_PKM <- roc(DX ~ P14618, Mann_ModelDF)
Mann_LDHB <- roc(DX ~ P07195, Mann_ModelDF)
ROC_MANN <- ggroc(list("ALDOA (0.81)" = Mann_ALDOA,
"PKM (0.78)" = Mann_PKM,
"LDHB (0.68)" = Mann_LDHB,
"Model Bader (0.82)" = Mann_mannmodel,
"Model Johnson (0.82)" = Mann_seyfriedmodel), lwd = 1.5) +
scale_color_brewer(palette = "Dark2") +
theme_pubr() +
theme(legend.position = "right",
text = element_text(family="serif"), aspect.ratio=1)
plot(ROC_MANN)
Indepedent from our down-selection dataset, we were also interested to assess the AUROC’s of the discovery’s 21 biomarker candidates in the two validation cohorts. That data is produced here as 21 Visualizations.
MANNPROT <- colnames(Mann_DF)[2:ncol(Mann_DF)]
MANNDATA <- Mann_DF %>%
gather(MANNPROT, key = "SAMPLE", value = "INTENSITY") %>%
separate(SAMPLE, sep = "_", into = c("Thing", "Sample", "DX")) %>%
mutate(INTENSITY = log2(INTENSITY),
DX = toupper(DX),
sample = paste0(Thing, Sample)) %>%
group_by(rowID, sample) %>%
#filter(n() > 1) %>%
mutate(INTENSITY = mean(INTENSITY, na.rm = T)) %>%
slice(1) %>%
ungroup()
## Warning: Using an external vector in selections was deprecated in tidyselect 1.1.0.
## i Please use `all_of()` or `any_of()` instead.
## # Was:
## data %>% select(MANNPROT)
##
## # Now:
## data %>% select(all_of(MANNPROT))
##
## See <https://tidyselect.r-lib.org/reference/faq-external-vector.html>.
MANNDATA_FILTER <- MANNDATA %>%
group_by(rowID) %>%
summarise(PercentMissing = sum(!is.na(INTENSITY)) / length(unique(MANNDATA$sample))) %>%
mutate(remove = PercentMissing > 0.7) %>%
dplyr::filter(remove == T)
Seyfried_resultmatrix
## # A tibble: 125,188 x 4
## rowID Sample Intensity DX
## <chr> <chr> <dbl> <lgl>
## 1 P60174 b1.128N_Co 0.0718 TRUE
## 2 P10451 b1.128N_Co 0.114 TRUE
## 3 O00468 b1.128N_Co 0.813 TRUE
## 4 P01042 b1.128N_Co 0.472 TRUE
## 5 Q12805 b1.128N_Co -0.660 TRUE
## 6 Q13332 b1.128N_Co -0.177 TRUE
## 7 P23468 b1.128N_Co NA TRUE
## 8 P02649 b1.128N_Co -8.83 TRUE
## 9 P54289 b1.128N_Co -0.0549 TRUE
## 10 P14618 b1.128N_Co -0.0394 TRUE
## # ... with 125,178 more rows
Tttest_all_MANN <- MANNDATA %>%
dplyr::filter(rowID %in% MANNDATA_FILTER$rowID) %>%
drop_na(INTENSITY) %>%
drop_na(DX) %>%
group_by(rowID) %>%
wilcox_test(INTENSITY ~ DX, detailed = T) %>%
adjust_pvalue(method = "BH") %>%
mutate(SIGNIFICANT = p.adj < 0.05) %>%
mutate(log10_padj = -1*log10(p.adj))
JOHNSONDATA_FILTER <- Seyfried_resultmatrix %>%
group_by(rowID) %>%
summarise(PercentMissing = sum(!is.na(Intensity)) / length(unique(Seyfried_resultmatrix$Sample))) %>%
mutate(remove = PercentMissing > 0.7) %>%
dplyr::filter(remove == T)
Tttest_all_JOHNSON <- Seyfried_resultmatrix %>%
dplyr::filter(rowID %in% JOHNSONDATA_FILTER$rowID) %>%
drop_na(Intensity) %>%
drop_na(DX) %>%
group_by(rowID) %>%
wilcox_test(Intensity ~ DX, detailed = T) %>%
adjust_pvalue(method = "BH") %>%
mutate(SIGNIFICANT = p.adj < 0.05) %>%
mutate(log10_padj = -1*log10(p.adj))
top21 <- Tttest_all %>%
filter(p.adj < 0.05) %>%
separate(ID, sep = "_", into = c("Uniprot", "Gene")) %>%
select(Uniprot, Gene, p, p.adj)
mann_top21 <- Tttest_all_MANN %>%
filter(rowID %in% top21$Uniprot) %>%
select(rowID, p, p.adj)
John_top21 <- Tttest_all_JOHNSON %>%
filter(rowID %in% top21$Uniprot) %>%
select(rowID, p, p.adj)
top21_all <- top21 %>%
left_join(John_top21, by = c("Uniprot" = "rowID")) %>%
left_join(mann_top21, by = c("Uniprot" = "rowID"))
for (i in top21$Uniprot){
discovery_roc <-
Allproteinclinical_Zscored %>%
filter(grepl(i, ID))
proteinname <- discovery_roc[1,1]
discovery_roc <- roc(discovery_roc$DX, discovery_roc$Z_score)
discovery_boxplot <-
Allproteinclinical_Zscored %>%
filter(grepl(i, ID)) %>%
mutate(Type = "Discovery") %>%
ggplot(aes(x = DX, y = Z_score, fill = DX)) +
geom_boxplot() +
facet_wrap(~ Type) +
scale_alpha_discrete(range = c(1, 0)) +
scale_fill_manual(values = c("grey", "white")) +
theme_pubr() +
#ylim(-1, 1.5) +
ylab("Z-Score") +
theme(axis.title.x=element_blank(),
legend.position = "none",
text = element_text(family="serif"))
pruning_roc <- Zetterbergproteinclinical_Zscore %>%
filter(grepl(i, ID)) %>%
drop_na()
if (nrow(pruning_roc) == 0){
pruning_roc <- NULL
} else {
pruning_roc <- roc(pruning_roc$DX, pruning_roc$Z_score)
}
try(Pruning_boxplot <- Zetterbergproteinclinical_Zscore %>%
filter(grepl(i, ID)) %>%
mutate(Type = "Pruning") %>%
ggplot(aes(x = DX, y = Z_score, fill = DX)) +
geom_boxplot() +
scale_alpha_discrete(range = c(1, 0)) +
scale_fill_manual(values = c("orange", "white")) +
theme_pubr() +
facet_wrap(~ Type) +
#ylim(-1, 1.5) +
ylab("Z-Score") +
theme(axis.title.x=element_blank(),
legend.position = "none",
text = element_text(family="serif")))
mann_roc <- MANNDATA %>%
filter(grepl(i, rowID)) %>%
drop_na()
if (nrow(mann_roc) == 0){
mann_roc <- NULL
} else {
try(mann_roc <- roc(mann_roc$DX, mann_roc$INTENSITY))
}
try(mann_boxplot <- MANNDATA %>%
filter(grepl(i, rowID)) %>%
mutate(Type = "Bader et al.") %>%
mutate(DX = ifelse(grepl("CO", DX), "C", "AD")) %>%
ggplot(aes(x = DX, y = INTENSITY, fill = DX)) +
geom_boxplot() +
scale_alpha_discrete(range = c(1, 0)) +
scale_fill_manual(values = c("darkblue", "white")) +
theme_pubr() +
facet_wrap(~ Type) +
#ylim(-1, 1.5) +
ylab("log2(Intensity)") +
theme(axis.title.x=element_blank(),
legend.position = "none",
text = element_text(family="serif")))
seyfried_roc <- Seyfried_resultmatrix %>%
filter(grepl(i, rowID)) %>%
drop_na()
if (nrow(seyfried_roc) == 0){
seyfried_roc <- NULL
} else {
try(seyfried_roc <- roc(seyfried_roc$DX, seyfried_roc$Intensity))
}
try(seyfried_boxplot <- Seyfried_resultmatrix %>%
filter(grepl(i, rowID)) %>%
mutate(Type = "Johnson et al.") %>%
mutate(DX = ifelse(grepl("Co", Sample), "C", "AD")) %>%
ggplot(aes(x = DX, y = Intensity, fill = DX)) +
geom_boxplot() +
scale_alpha_discrete(range = c(1, 0)) +
scale_fill_manual(values = c("darkred", "white")) +
theme_pubr() +
facet_wrap(~ Type) +
#ylim(-1, 1.5) +
ylab("TMT-Ratio") +
theme(axis.title.x=element_blank(),
legend.position = "none",
text = element_text(family="serif")))
mytable <- cbind(Dataset=c("Discovery","Pruning","Johnson","Bader"),
AUROC = c(round(discovery_roc$auc,2),
NA,
NA,
NA))
# AUROC = c(round(discovery_roc$auc,2),
# round(pruning_roc$auc,2),
# round(seyfried_roc$auc,2),
# round(mann_roc$auc,2)))
listggroc <- list("Discovery"=discovery_roc, "Pruning" = pruning_roc, "Johnson" = seyfried_roc, "Bader" = mann_roc)
if (!is.null(pruning_roc)){
mytable[2,2] <- round(pruning_roc$auc,2)
} else {
listggroc <- within(listggroc, rm(Pruning))
Pruning_boxplot <- patchwork::plot_spacer()
}
if (!is.null(seyfried_roc)){
mytable[3,2] <- round(seyfried_roc$auc,2)
} else {
listggroc <- within(listggroc, rm(Johnson))
seyfried_boxplot <- patchwork::plot_spacer()
}
if (!is.null(mann_roc)){
mytable[4,2] <- round(mann_roc$auc,2)
} else {
listggroc <- within(listggroc, rm(Bader))
mann_boxplot <- patchwork::plot_spacer()
}
ggroc_plot <-
ggroc(listggroc, lwd = 2) +
theme_pubr() +
scale_color_manual(values = c("Johnson" = "darkred", "Bader" = "darkblue", "Discovery" = "grey", "Pruning" = "Orange"),
name = "Dataset") +
theme(legend.position = c(.5,.3)) +
annotation_custom(tableGrob(mytable), xmin = -0.3, ymin=0.15, ymax=0.4)
format <- "
AABBEEE
CCDDEEE
"
GGPLOT <- discovery_boxplot + Pruning_boxplot + seyfried_boxplot + mann_boxplot + ggroc_plot + patchwork::plot_layout(design = format) +
patchwork::plot_annotation(title = proteinname, theme = theme(plot.title = element_text(size = 25)))
ggsave(paste0("top21Plots/", i, ".png"), GGPLOT, width = 14, height = 4)
}
## Setting levels: control = AD, case = C
## Setting direction: controls > cases
## Warning: Using alpha for a discrete variable is not advised.
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## Setting levels: control = ADO, case = CO
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## Warning: Removed 5 rows containing non-finite values (stat_boxplot).
## Setting levels: control = AD, case = C
## Setting direction: controls > cases
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## Setting levels: control = AD, case = C
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## Setting levels: control = AD, case = C
## Setting direction: controls > cases
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## Setting levels: control = AD, case = C
## Setting direction: controls > cases
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## Setting levels: control = AD, case = C
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## Setting levels: control = AD, case = C
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## Setting levels: control = AD, case = C
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## Setting levels: control = AD, case = C
## Setting direction: controls > cases
## Warning: Using alpha for a discrete variable is not advised.
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## Setting levels: control = ADO, case = CO
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## Warning: Removed 1 rows containing non-finite values (stat_boxplot).
## Warning: Removed 49 rows containing non-finite values (stat_boxplot).
## Setting levels: control = AD, case = C
## Setting direction: controls > cases
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## Setting levels: control = AD, case = C
## Setting direction: controls > cases
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## Setting direction: controls > cases
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## Setting levels: control = AD, case = C
## Setting direction: controls > cases
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## Setting levels: control = AD, case = C
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Last, we were interested how our down-selection three protein panel compared to ANY other panel. The code here is by no means the most effective, its pretty ‘brute-force’ but gets the jobs done as there is <500 combinations. The resulting CSV file informed us about our panel combared to (any) other panel.
#Find Intersect of the 21 proteins significant that are found in BOTH seyfried and MANN data
topX_intersect <- base::intersect(unique(top21$Uniprot), unique(Seyfried_resultmatrix$rowID))
topX_intersect <- base::intersect(topX_intersect, unique(MANNDATA$rowID))
#Prepare the DF's
seyfried_model3_prepare <- Seyfried_resultmatrix %>%
filter(rowID %in% topX_intersect) %>%
spread(rowID, Intensity) %>%
column_to_rownames("Sample")
mann_model3_prepare <- MANNDATA %>%
filter(rowID %in% topX_intersect) %>%
#mutate(INTENSITY = ifelse(INTENSITY == NaN, NA, INTENSITY)) %>%
spread(rowID, INTENSITY) %>%
dplyr::select(-Thing, -Sample, - sample) %>%
mutate(DX = ifelse(DX == "CO", 0, 1))
#Create results DF
three_way_aruocs <- data.frame(matrix(ncol = 5, nrow = 0))
colnames(three_way_aruocs) <- c("ThreeProt", "seyfried_data_seyfried_model", "seyfried_data_mann_model", "mann_data_seyfried_model", "mann_data_mann_model")
number <- 1
for (protein_1 in topX_intersect){
for (protein_2 in topX_intersect){
for (protein_3 in topX_intersect){
if (protein_1 != protein_2 & protein_1 != protein_3 & protein_2 != protein_3){
#Create Seyfried data model
seyfried_model3_tempSelect <- seyfried_model3_prepare %>%
dplyr::select(DX, protein_1, protein_2, protein_3) %>%
drop_na()
model_seyfried <- glm(DX ~ ., data = seyfried_model3_tempSelect, family = 'binomial')
#create Mann data model
mann_model3_tempSelect <- mann_model3_prepare %>%
dplyr::select(DX, protein_1, protein_2, protein_3) %>%
drop_na()
model_mann <- glm(DX ~ ., data = mann_model3_tempSelect, family = 'binomial')
#Use the models to create additional columns in the tempSelect DF's
seyfried_model3_tempSelect$model_seyfried <- predict(model_seyfried, seyfried_model3_tempSelect)
seyfried_model3_tempSelect$model_mann <- predict(model_mann, seyfried_model3_tempSelect)
mann_model3_tempSelect$model_seyfried <- predict(model_seyfried, mann_model3_tempSelect)
mann_model3_tempSelect$model_mann <- predict(model_mann, mann_model3_tempSelect)
#Get the AUROC's and apply them to the results DF
three_way_aruocs[number,1] <- paste(protein_1, protein_2, protein_3, sep = "_")
three_way_aruocs[number,2] <- roc(seyfried_model3_tempSelect$DX, seyfried_model3_tempSelect$model_seyfried)$auc
three_way_aruocs[number,3] <- roc(seyfried_model3_tempSelect$DX, seyfried_model3_tempSelect$model_mann)$auc
three_way_aruocs[number,4] <- roc(mann_model3_tempSelect$DX, mann_model3_tempSelect$model_seyfried)$auc
three_way_aruocs[number,5] <- roc(mann_model3_tempSelect$DX, mann_model3_tempSelect$model_mann)$auc
#add number for next round
number <- number + 1
}
}
}
}
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
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## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
#Calculate the average of the test on train model ones
three_way_aruocs_changes <- three_way_aruocs %>%
mutate(averageAUROC = (seyfried_data_mann_model + mann_data_seyfried_model) / 2) %>%
distinct(averageAUROC, .keep_all = T)
#top100 <-
three_way_aruocs_changes %>%
top_n(100, averageAUROC) %>%
dplyr::select(ThreeProt) %>%
separate(ThreeProt, sep = "_", into = c("p1", "p2", "p3")) %>%
gather(c("p1", "p2", "p3"), key = "protein", value = "Uniprot") %>%
dplyr::select(Uniprot) %>%
group_by(Uniprot) %>%
count() %>%
left_join(top21) %>%
ggplot(aes(x = n, y = reorder(Gene, n))) +
geom_point(size = 2) +
theme_bw() +
ggtitle("Count Proteins of the top100 AUROC's")
## Joining with `by = join_by(Uniprot)`
top21protgene <- top21 %>% dplyr::select(Uniprot, Gene)
AllThreeCombinations <- three_way_aruocs_changes %>%
separate(ThreeProt, sep = "_", into = c("p1", "p2", "p3")) %>%
left_join(top21protgene, by = c("p1" = "Uniprot")) %>%
left_join(top21protgene, by = c("p2" = "Uniprot")) %>%
left_join(top21protgene, by = c("p3" = "Uniprot"))
write.csv(AllThreeCombinations, "threeCombinationAuroc.csv")