0. Preparations & Imports

Libraries, functions, imports

Import Libraries

library(readxl)
library(tidyverse)
## Warning: package 'tidyverse' was built under R version 4.1.3
## Warning: package 'readr' was built under R version 4.1.3
## Warning: package 'purrr' was built under R version 4.1.3
## Warning: package 'dplyr' was built under R version 4.1.3
library(ggpubr)
library(rstatix)
## Warning: package 'rstatix' was built under R version 4.1.3
library(msigdbr)
## Warning: package 'msigdbr' was built under R version 4.1.3
library(clusterProfiler)
library(ggrepel)
library(ggthemes)
library(gridExtra)
## Warning: package 'gridExtra' was built under R version 4.1.3
library(eulerr)
library(pROC)
library(ggbeeswarm)
## Warning: package 'ggbeeswarm' was built under R version 4.1.3
library(ComplexHeatmap)
library(circlize)
library(extrafont)
library(wesanderson)
## Warning: package 'wesanderson' was built under R version 4.1.3
library(DT)
## Warning: package 'DT' was built under R version 4.1.3
library(enrichR)
library(table1)
loadfonts(device = "win")

Functions

Create functions to import Fragpipe TMT and LFQ data. Create a function to detect and remove outliers (and visualize).

#Create Functions to clean the datasets. four in total: TMT-protein, TMT-peptide, LFQ-protein, LFQ-peptide.
#Goal is to get to a long(tidy)format for each. For LFQ ones we also log transform.
cleanTMT_protein <- function(dataset){
  colnames_TMT_Protein <- colnames(dataset)[6:ncol(dataset)]
  dataset <- dataset %>% gather(colnames_TMT_Protein, key = "Sample", value = "Intensity") %>%
  mutate(ID = paste0(Index, "_", Gene)) %>%
  dplyr::select(ID, Sample, Intensity)
  return(dataset)
}
cleanLFQ_protein <- function(dataset){
  names(dataset)[names(dataset) == 'Protein ID'] <- 'ProteinID'
  dataset <- dataset %>%
    mutate(ID = paste0(ProteinID, "_", Gene)) %>%
    dplyr::select(ID, contains("MaxLFQ Total Intensity")) #%>% select(-contains("MaxLFQ"))
  dataset <- dataset %>%
    gather(colnames(dataset)[2:ncol(dataset)], key = "Sample", value = "Intensity") 
}

OutlierRemover <- function(dataset, name){
  #Determine correlations between sample and theoretical
  SampleCorrelations <- dataset%>%
    mutate(SampleDX = paste0(Sample,"_", DX)) %>%
    group_by(ID) %>%
    mutate(medianProtein = median(Intensity, na.rm = T)) %>%
    ungroup() %>%
    group_by(Sample) %>%
    mutate(SampleCor = cor(Intensity, medianProtein, method = "pearson", use="complete.obs")) %>%
    ungroup() %>%
    distinct(SampleDX, .keep_all = T)
  
  SampleCorrelations <- SampleCorrelations %>%
    mutate(Outlier = SampleCor < (1 - 4*sd(unique(SampleCorrelations$SampleCor))))
  
    #Make the DF that we will return (i.e. without outliers)
  returnDataset <- dataset %>%
    dplyr::filter(Sample %in% dplyr::filter(SampleCorrelations, Outlier == F)$Sample) %>%
    dplyr::select(ID, Sample, DX, Intensity)  
  
  #Purely for visualization: Also attached PCA Plots of the removed samples
  
  #PCA PLOT: 70% cut off
  ProteinsToKeep <- dataset %>%
    group_by(ID) %>%
    summarise(PercentMissing = sum(!is.na(Intensity))/ length(unique(dataset$Sample))) %>%
    mutate(remove = PercentMissing > 0.7) %>%
    dplyr::filter(remove == T)
    
  #Half minimum value (per protein) imputation
  PCA_DF <- dataset %>% 
    dplyr::filter(ID %in% ProteinsToKeep$ID) %>%
    group_by(ID) %>%
    mutate(IntensImputed = replace_na(Intensity, mean(Intensity, na.rm = T)/2)) %>%
    mutate(SampleDX = paste0(Sample,"_", DX)) %>%
    dplyr::select(ID, SampleDX, IntensImputed) %>%
    spread(key = "ID", value = "IntensImputed") %>%
    column_to_rownames("SampleDX")

  #scale and PCA
  PCA_DF_Results <- prcomp(scale(as.matrix(PCA_DF)))
  eigs <- PCA_DF_Results$sdev^2
  variance_percentage <- (eigs / sum(eigs))*100
  pc1var <- round(variance_percentage[1],digits=0)
  pc2var <- round(variance_percentage[2],digits=0)
  
  #Plot
  plot(left_join(SampleCorrelations, rownames_to_column(data.frame(PCA_DF_Results$x)), by = c("SampleDX" = "rowname")) %>%
    ggplot(aes(x = PC1, y = PC2, colour = Outlier)) +
    geom_point() +
    theme_bw() +
    xlab(paste('PC1',' (',pc1var,'% variance)',sep='')) +
    ylab(paste('PC2',' (',pc2var,'% variance)',sep='')) +
    ggtitle(name))
  
  #Print and Return
  print(paste("The following were removed from:", name, toString(dplyr::filter(SampleCorrelations, Outlier == T)$SampleDX)))
  return(returnDataset)
}

Function for Ttest (using 70% cut off) & visualization

Ttest_AD <- function(dataset){
  #70% cut off
  ProteinsToKeep <- dataset %>%
    group_by(ID) %>%
    summarise(PercentMissing = sum(!is.na(Intensity))/ length(unique(dataset$Sample))) %>%
    mutate(remove = PercentMissing > 0.7) %>%
    dplyr::filter(remove == T)

  dataset_ttest <- dataset %>%
    filter(ID %in% ProteinsToKeep$ID) %>%
    drop_na(Intensity) %>%
    drop_na(DX) %>%
    group_by(ID) %>%
    wilcox_test(Intensity ~ DX, detailed = T) %>%
    adjust_pvalue(method = "BH") %>%
    mutate(SIGNIFICANT = p.adj < 0.05) %>%
  mutate(log10_padj = -1*log10(p.adj))
  
  ttestPlot <- dataset_ttest %>%
    dplyr::mutate(FC = estimate) %>%
    mutate(log10adjustP = -1*log10(p.adj)) %>%
    mutate(Direction = ifelse(p.adj > 0.05, "NotSignificant", ifelse(FC < 0, "Down", "Up"))) %>%
    ggplot(aes(x = FC, y = log10adjustP, fill = Direction)) +
    geom_point(size = 3, shape = 21) +
    scale_fill_manual(values = c("Down" = "#164db5","NotSignificant" = "darkgrey", "Up" = "#d90429")) +
    theme_pubr() +
    geom_hline(yintercept = 1.3, linetype = 2, alpha = 0.7) +
    xlab("Fold Change (Old - Young)") +
    ylab("-log10(adjusted p-value)") +
    theme(legend.position= "none")

  plot(ttestPlot)
  
  return(dataset_ttest)
}

Imports

Import datasets

Dayon_protein_clean <- cleanTMT_protein(read_tsv("Datasets/Dayon_abundance_protein_None.tsv"))
## Warning: Using an external vector in selections was deprecated in tidyselect 1.1.0.
## i Please use `all_of()` or `any_of()` instead.
##   # Was:
##   data %>% select(colnames_TMT_Protein)
## 
##   # Now:
##   data %>% select(all_of(colnames_TMT_Protein))
## 
## See <https://tidyselect.r-lib.org/reference/faq-external-vector.html>.
Omar_protein_clean <- cleanTMT_protein(read_tsv("Datasets/Omar_abundance_protein_None.tsv"))
Sathe_protein_clean <- cleanTMT_protein(read_tsv("Datasets/Sathe_abundance_protein_None.tsv"))
Zetterberg_protein_clean <- cleanLFQ_protein(read_tsv("Datasets/Zetterberg_combined_protein.tsv"))
Lleo_protein_clean <- cleanLFQ_protein(read_tsv("Datasets/Lleo_combined_protein.tsv"))
Wang_protein_clean <- cleanLFQ_protein(read_tsv("Datasets/Wang_combined_protein.tsv"))
Multhaup_protein_clean <- cleanLFQ_protein(read_tsv("Datasets/Multhaup_combined_protein.tsv"))
Khoonsari_protein_clean <- cleanLFQ_protein(read_tsv("Datasets/Khoonsari_combined_protein.tsv"))

1. Meta-Analysis

Clean and combine with Clinical

Each dataset required a slighly different approach to prepare it for the combinatory meta-analysis. Per dataset we first normalize (with or without pool etc) followed by the removal of outliers. Lastly, we set the clinical data based on sample name or meta information with a given publication.

Dayon

Normalization

We normalize on reference samples. Fragpipe TMTintegrator had issues with two reference samples hence I named them SP and bool

#First calculate per sample the median intensity.
#Then take the mean of all those medians.
Dayon_protein_clean_references <- 
  Dayon_protein_clean %>%
  mutate(Intensity = 2^Intensity)%>%
  dplyr::filter(grepl('Bool|SP', Sample)) %>%
  group_by(Sample) %>%
  summarise(PerSampleMedian = median(Intensity, na.rm = TRUE)) %>%
  ungroup() %>%
  summarise(AverageMedian = mean(PerSampleMedian))
Dayon_averagemedianofreferences <- mean(Dayon_protein_clean_references$AverageMedian)

#Only select samples, calculate median per sample.
#Determine per sample normalization factor
#apply it to intensity column. 
#clean up.
Dayon_protein_clean_noreferences <- 
  Dayon_protein_clean %>%
  mutate(Intensity = 2^Intensity)%>%
  dplyr::filter(!grepl('Bool|SP', Sample)) %>%
  group_by(Sample) %>%
  mutate(PerSampleMedian = median(Intensity, na.rm = TRUE)) %>%
  mutate(NormalizeFactor = Dayon_averagemedianofreferences/ PerSampleMedian) %>%
  mutate(Intensity = Intensity * NormalizeFactor) %>%
  ungroup() %>%
  mutate(Intensity = log2(Intensity)) %>%
  dplyr::select(ID, Sample, Intensity)

mean calculation

This dataset had duplicates. We take average of each. Looks like I did not properly capitalize each sample. We also account for that.

#split sample name
#group sample_a and ID
#Replace intensity by mean of the two.
#only take one of the two.
#remove NaN's, clean up columns
Dayon_protein_clean_averaged <- 
Dayon_protein_clean_noreferences %>%
  mutate(sample_b = substr(Sample, 5,6)) %>% #260160 rows 
  mutate(Sample = str_to_title(substr(Sample, 1,4))) %>%
  group_by(Sample, ID) %>%
  mutate(Intensity = mean(Intensity, na.rm = TRUE)) %>%
  dplyr::filter(sample_b == "01") %>%
  mutate(Intensity = ifelse(Intensity == "NaN", NA, Intensity)) %>%
  dplyr::select(ID, Sample, Intensity)

Set Clinical

This dataset did have some clinical data, but not which one is and isnt AD. There is Tau/AB info. We use that. To be sure; we decided to only take the lowest (control) and highest quartile(AD).

#Dayon clinical Data
DayonClinical <- read_excel("Datasets/DayonClinical.xlsx", 
    col_types = c("text", "numeric", "numeric", 
        "numeric", "numeric", "numeric"))

#calculate ratio, sort, split in four, select upper and lower
DayonClincalQuantiles <- DayonClinical %>%
  mutate(ratioABTAU = CSF_PTAU/CSF_AB42) %>%
  arrange(ratioABTAU) %>%
  mutate(quantile = ntile(ratioABTAU, 4)) %>%
  dplyr::filter(quantile %in% c(1,4)) %>%
  mutate(DX = ifelse(quantile == 1, "C", "AD"))

Dayonproteinclinical <- left_join(DayonClincalQuantiles, Dayon_protein_clean_averaged, by = c("Subject ID" = "Sample"), keep = TRUE) %>%
  dplyr::select(ID, Sample, DX, Intensity)

Outlier Selection

Dayonproteinclinical_NO <- OutlierRemover(Dayonproteinclinical, "Dayon")

## [1] "The following were removed from: Dayon S116_AD"

Mann-Whitney U Test

Dayon_ttest <- Ttest_AD(Dayonproteinclinical) %>%
  dplyr::mutate(FC = estimate) %>%
  dplyr::select(ID, FC, p, p.adj)

# put CSV, XLS, and PDF in a collection
DT::datatable(Dayon_ttest, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
        buttons = c('csv', 'excel'),text = 'Download' ))))

Ttest_AD

In-House

Normalization

We normalize on reference samples. These have the substring Ref (or Rof.. Again, small writing mistake) We do work on un-log transformed data here.

#First calculate per sample the median intensity.
#Then take the mean of all those medians.
Omar_protein_clean_references <- 
  Omar_protein_clean %>%
  mutate(Intensity = 2^Intensity) %>%
  dplyr::filter(grepl('Ref|Rof', Sample)) %>%
  group_by(Sample) %>%
  summarise(PerSampleMedian = median(Intensity, na.rm = TRUE)) %>%
  ungroup() %>%
  summarise(AverageMedian = mean(PerSampleMedian))
Omar_averagemedianofreferences <- mean(Omar_protein_clean_references$AverageMedian)

#Only select samples, calculate median per sample.
#Determine per sample normalization factor
#apply it to intensity column. 
#clean up.
Omar_protein_clean_noreferences <- 
  Omar_protein_clean %>%
  mutate(Intensity = 2^Intensity)%>%
  dplyr::filter(!grepl('Bool|SP', Sample)) %>%
  group_by(Sample) %>%
  mutate(PerSampleMedian = median(Intensity, na.rm = TRUE)) %>%
  mutate(NormalizeFactor = Omar_averagemedianofreferences/ PerSampleMedian) %>%
  mutate(Intensity = Intensity * NormalizeFactor) %>%
  ungroup() %>%
  mutate(Intensity = log2(Intensity)) %>%
  dplyr::select(ID, Sample, Intensity)

mean calculation

This dataset had duplicates. We take average of each. Made a small mistake by not applying underscore everywhere. Remove it to solve the issue.

#split sample name
#group sample_a and ID
#Replace intensity by mean of the two.
#only take one of the two.
#remove NaN's, clean up columns
Omar_protein_clean_averaged <- 
Omar_protein_clean_noreferences %>%
  mutate(Sample = str_remove_all(Sample, "_")) %>%
  mutate(sample_b = substr(Sample, 3, 3)) %>% #260160 rows 
  mutate(Sample = str_to_title(substr(Sample, 1,2))) %>%
  group_by(Sample, ID) %>%
  mutate(Intensity = mean(Intensity, na.rm = TRUE)) %>%
  dplyr::filter(sample_b == "1") %>%
  mutate(Intensity = ifelse(Intensity == "NaN", NA, Intensity)) %>%
  dplyr::select(ID, Sample, Intensity)

Clinical

This dataset had AD, control and PSP. Only take AD and Control.

Omarproteinclinical <- Omar_protein_clean_averaged %>%
  dplyr::filter(grepl('A|C', Sample)) %>% 
  mutate(sample_b = substr(Sample, 1, 1)) %>%
  mutate(DX = ifelse(sample_b == "A", "AD", "C")) %>%
  dplyr::select(ID, Sample, DX, Intensity)

Outlier Selection

Omarproteinclinical_NO <- OutlierRemover(Omarproteinclinical, "Omar")

## [1] "The following were removed from: Omar C5_C"

Mann-Whitney U Test

omar_ttest <- Ttest_AD(Omarproteinclinical_NO) %>%
  dplyr::mutate(FC = estimate) %>%
  dplyr::select(ID, FC, p, p.adj)

# put CSV, XLS, and PDF in a collection
DT::datatable(omar_ttest, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
        buttons = c('csv', 'excel'),text = 'Download' ))))

Sathe

Normalization

We determine the summed intensity (un-transformed) of each sample. We take the median value of all those summed intensities and use that for normalization.

Sathe_medianSummedIntensity <- mean((
  Sathe_protein_clean %>%
  mutate_all(~replace(., . == 0, NA)) %>%
  group_by(Sample) %>%
  summarise(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
  ungroup() %>%
  summarise(medianOfSummedIntensities = median(PerSampleSum)))$medianOfSummedIntensities)

Sathe_protein_normalized <-   
Sathe_protein_clean %>%
  group_by(Sample) %>%
  mutate(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
  mutate(NormalizeFactor = Sathe_medianSummedIntensity/ PerSampleSum) %>%
  mutate(Intensity = Intensity * NormalizeFactor) %>%
  ungroup() %>%
  dplyr::select(ID, Sample, Intensity) %>%
  mutate_all(~replace(., . == 0, NA)) %>%
  mutate(Intensity = log2(Intensity))

Mean Calculation

This dataset had duplicates. We take average of each.

#clean and split sample name
#Replace intensity by mean of the two.
#only take one of the two.
#remove NaN's, clean up columns
Sathe_protein_clean_averaged <- 
  Sathe_protein_clean %>%
  separate(Sample, c("Sample", "second")) %>%
  group_by(Sample, ID) %>%
  mutate(Intensity = mean(Intensity, na.rm = TRUE)) %>%
  dplyr::filter(second == "1") %>%
  mutate(Intensity = ifelse(Intensity == "NaN", NA, Intensity)) %>%
  dplyr::select(ID, Sample, Intensity)

Clinical

clinical variables were described in manuscript. We extract it from TMT label.

Satheproteinclinical <- 
  Sathe_protein_clean_averaged %>%
  mutate(AD= grepl("C",Sample)) %>%
  mutate(DX = ifelse(AD == TRUE, "C", "AD")) %>%
  dplyr::select(ID, Sample, DX, Intensity)

Outlier Selection

Satheproteinclinical_NO <- OutlierRemover(Satheproteinclinical, "Sathe")

## [1] "The following were removed from: Sathe AD5_AD"

Mann-Whitney U Test

sathe_ttest <- Ttest_AD(Satheproteinclinical_NO) %>%
  dplyr::mutate(FC = estimate) %>%
  dplyr::select(ID, FC, p, p.adj)

# put CSV, XLS, and PDF in a collection
DT::datatable(sathe_ttest, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
        buttons = c('csv', 'excel'),text = 'Download' ))))

Lleo

Normalization

We determine the summed intensity (un-transformed) of each sample. We take the median value of all those summed intensities and use that for normalization

Lleo_medianSummedIntensity <- mean(
  (Lleo_protein_clean %>%
  mutate_all(~replace(., . == 0, NA)) %>%
  group_by(Sample) %>%
  summarise(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
  ungroup() %>%
  summarise(medianOfSummedIntensities = median(PerSampleSum)))$medianOfSummedIntensities
  )

Lleo_protein_normalized <-   
Lleo_protein_clean %>%
  group_by(Sample) %>%
  mutate(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
  mutate(NormalizeFactor = Lleo_medianSummedIntensity/ PerSampleSum) %>%
  mutate(Intensity = Intensity * NormalizeFactor) %>%
  ungroup() %>%
  dplyr::select(ID, Sample, Intensity) %>%
  mutate_all(~replace(., . == 0, NA)) %>%
  mutate(Intensity = log2(Intensity))

Clinical

This dataset only has four samples. One is AD and 3 control. 01_01 –> AD1 02_02 –> C1 01_02 –> C4 02_01 –> C5 Each sample is the POOL of 10 samples.

Lleoproteinclinical <- Lleo_protein_normalized %>%
  mutate(Sample = str_remove_all(Sample, " MaxLFQ Total Intensity")) %>%
  mutate(DX = ifelse(Sample == "01_01", "AD", "C")) %>%
  dplyr::select(ID, Sample, DX, Intensity)

Outlier Selection

Lleoproteinclinical_NO <- OutlierRemover(Lleoproteinclinical, "Lleo")

## [1] "The following were removed from: Lleo "

Mann-Whitney U Test

Not available in Lleo data due to single AD sample.

Khoonsari

Normalization

We determine the summed intensity (un-transformed) of each sample. We take the median value of all those summed intensities and use that for normalization

Khoonsari_medianSummedIntensity <- mean(
  (Khoonsari_protein_clean %>%
  mutate_all(~replace(., . == 0, NA)) %>%
  group_by(Sample) %>%
  summarise(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
  ungroup() %>%
  summarise(medianOfSummedIntensities = median(PerSampleSum)))$medianOfSummedIntensities
  )

Khoonsari_protein_normalized <-   
Khoonsari_protein_clean %>%
  group_by(Sample) %>%
  mutate(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
  mutate(NormalizeFactor = Khoonsari_medianSummedIntensity/ PerSampleSum) %>%
  mutate(Intensity = Intensity * NormalizeFactor) %>%
  ungroup() %>%
  dplyr::select(ID, Sample, Intensity) %>%
  mutate_all(~replace(., . == 0, NA)) %>%
  mutate(Intensity = log2(Intensity))

Mean Calculation

This dataset had duplicates. We take average of each.

#clean and split sample name
#Replace intensity by mean of the two.
#only take one of the two.
#remove NaN's, clean up columns
Khoonsari_protein_clean_averaged <- 
  Khoonsari_protein_normalized %>%
  mutate(Sample = str_remove_all(Sample, " Total Intensity")) %>%
  separate(Sample, c("Sample", "second")) %>%
  group_by(Sample, ID) %>%
  mutate(Intensity = mean(Intensity, na.rm = TRUE)) %>%
  dplyr::filter(second == "1") %>%
  mutate(Intensity = ifelse(Intensity == "NaN", NA, Intensity)) %>%
  dplyr::select(ID, Sample, Intensity)

Clinical

clinical data in rawfile name.

Khoonsariproteinclinical <-
Khoonsari_protein_clean_averaged %>%
  mutate(AD= grepl("AD",Sample)) %>%
  mutate(DX = ifelse(AD == TRUE, "AD", "C")) %>%
  dplyr::select(ID, Sample, DX, Intensity)

Outlier Selection

Khoonsariproteinclinical_NO <- OutlierRemover(Khoonsariproteinclinical, "Khoonsari")

## [1] "The following were removed from: Khoonsari AD9_AD"

Mann-Whitney U Test

khoonsari_ttest <- Ttest_AD(Khoonsariproteinclinical_NO) %>%
  dplyr::mutate(FC = estimate) %>%
  dplyr::select(ID, FC, p, p.adj)

# put CSV, XLS, and PDF in a collection
DT::datatable(khoonsari_ttest, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
        buttons = c('csv', 'excel'),text = 'Download' ))))

Barucker

Normalization

We determine the summed intensity (un-transformed) of each sample. We take the median value of all those summed intensities and use that for normalization

Multhaup_medianSummedIntensity <- mean(
  (Multhaup_protein_clean %>%
  mutate_all(~replace(., . == 0, NA)) %>%
  group_by(Sample) %>%
  summarise(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
  ungroup() %>%
  summarise(medianOfSummedIntensities = median(PerSampleSum)))$medianOfSummedIntensities
  )

Multhaup_protein_normalized <-   
Multhaup_protein_clean %>%
  group_by(Sample) %>%
  mutate(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
  mutate(NormalizeFactor = Multhaup_medianSummedIntensity/ PerSampleSum) %>%
  mutate(Intensity = Intensity * NormalizeFactor) %>%
  ungroup() %>%
  dplyr::select(ID, Sample, Intensity) %>%
  mutate_all(~replace(., . == 0, NA)) %>%
  mutate(Intensity = log2(Intensity))

Clinical

Clinical info is in the raw file name.

Multhaupproteinclinical <-
Multhaup_protein_normalized %>%
  mutate(Sample = str_remove_all(Sample, " MaxLFQ Total Intensity")) %>%
  mutate(NAD= grepl("NAD",Sample)) %>%
  mutate(DX = ifelse(NAD == TRUE, "C", "AD")) %>%
  dplyr::select(ID, Sample, DX, Intensity)

Outlier Selection

Multhaupproteinclinical_NO <- OutlierRemover(Multhaupproteinclinical, "Barucker")

## [1] "The following were removed from: Barucker AD_05_Probe_05_AD"

Mann-Whitney U Test

multhaup_ttest <- Ttest_AD(Multhaupproteinclinical_NO) %>%
  dplyr::mutate(FC = estimate) %>%
  dplyr::select(ID, FC, p, p.adj)

# put CSV, XLS, and PDF in a collection
DT::datatable(multhaup_ttest, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
        buttons = c('csv', 'excel'),text = 'Download' ))))

Wang

Normalization

We determine the summed intensity (un-transformed) of each sample. We take the median value of all those summed intensities and use that for normalization

Wang_medianSummedIntensity <- mean(
  (Wang_protein_clean %>%
  mutate_all(~replace(., . == 0, NA)) %>%
  group_by(Sample) %>%
  summarise(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
  ungroup() %>%
  summarise(medianOfSummedIntensities = median(PerSampleSum)))$medianOfSummedIntensities
  )

Wang_protein_normalized <-   
Wang_protein_clean %>%
  group_by(Sample) %>%
  mutate(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
  mutate(NormalizeFactor = Wang_medianSummedIntensity/ PerSampleSum) %>%
  mutate(Intensity = Intensity * NormalizeFactor) %>%
  ungroup() %>%
  dplyr::select(ID, Sample, Intensity) %>%
  mutate_all(~replace(., . == 0, NA)) %>%
  mutate(Intensity = log2(Intensity))

Mean Calculation

This dataset had Triplicates We take average of each.

#clean and split sample name
#Replace intensity by mean of the two.
#only take one of the two.
#remove NaN's, clean up columns
Wang_protein_clean_averaged <- 
  Wang_protein_normalized %>%
  mutate(Sample = str_remove_all(Sample, " Total Intensity")) %>%
  separate(Sample, c("Sample", "second", "third", "fourth")) %>%
  mutate(Sample = paste(Sample, second,third, sep = "_")) %>%
  group_by(Sample, ID) %>%
  mutate(Intensity = mean(Intensity, na.rm = TRUE)) %>%
  dplyr::filter(fourth == "1") %>%
  mutate(Intensity = ifelse(Intensity == "NaN", NA, Intensity)) %>%
  dplyr::select(ID, Sample, Intensity)

Clinical

Clinical data given by group over email by Wang group.

Wang_Clinical <- read_excel("Datasets/Wang_Clinical.xlsx")
Wang_Clinical$Sample <- as.character(Wang_Clinical$Sample)

#Split again for matching with excel table
Wang_protein_clean_averaged <- Wang_protein_clean_averaged %>%
   separate(Sample, c("first", "second", "third"), remove = F) 

Wangproteinclinical <-
left_join(Wang_Clinical, Wang_protein_clean_averaged, by = c("Sample" = "third")) %>%
  mutate(Sample = Sample.y) %>%
  dplyr::filter(!DX == "MCI") %>%
  dplyr::select(ID, Sample, DX, Intensity)
## Warning in left_join(Wang_Clinical, Wang_protein_clean_averaged, by = c(Sample = "third")): Each row in `x` is expected to match at most 1 row in `y`.
## i Row 1 of `x` matches multiple rows.
## i If multiple matches are expected, set `multiple = "all"` to silence this
##   warning.

Outlier Selection

Wangproteinclinical_NO <- OutlierRemover(Wangproteinclinical, "Wang")

## [1] "The following were removed from: Wang "

Mann-Whitney U Test

wang_ttest <- Ttest_AD(Wangproteinclinical_NO) %>%
  dplyr::mutate(FC = estimate) %>%
  dplyr::select(ID, FC, p, p.adj)

# put CSV, XLS, and PDF in a collection
DT::datatable(wang_ttest, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
        buttons = c('csv', 'excel'),text = 'Download' ))))

Combining data & Z-scoring of Data

Add an identifier to each dataset, Z-score the data, combine the data (once for un-transformed, once for z-scored).

Dayonproteinclinical_NO$Dataset <- "Dayon"
Omarproteinclinical_NO$Dataset <- "In-house"
Satheproteinclinical_NO$Dataset <- "Sathe"
Lleoproteinclinical_NO$Dataset <- "Lleó"
Khoonsariproteinclinical_NO$Dataset <- "Khoonsari"
Multhaupproteinclinical_NO$Dataset <- "Barucker"
Wangproteinclinical_NO$Dataset <- "Wang"

Allproteinclinical <- rbind(Dayonproteinclinical_NO,
                            Omarproteinclinical_NO,
                            Satheproteinclinical_NO,
                            Lleoproteinclinical_NO,
                            Khoonsariproteinclinical_NO,
                            Multhaupproteinclinical_NO,
                            Wangproteinclinical_NO)

#Function to Z-score Data
Z_Scorer <- function(dataset){

  MeanSD_DF <- dataset %>%
    group_by(ID) %>%
    filter(DX == "C") %>%
    summarise(mean = mean(Intensity, na.rm = T),
              sd = sd(Intensity, na.rm=T))
  
  Zscored <- left_join(dataset, MeanSD_DF, by = c("ID" = "ID")) %>%
    mutate(Z_score = (Intensity - mean)/sd) %>%
    dplyr::select(ID, Sample, DX, Z_score, Dataset)
  
  return(Zscored)
}

Dayonproteinclinical_Zscore <- Z_Scorer(Dayonproteinclinical_NO)
Omarproteinclinical_Zscore <- Z_Scorer(Omarproteinclinical_NO)
Satheproteinclinical_Zscore <- Z_Scorer(Satheproteinclinical_NO)
Lleoproteinclinical_Zscore <- Z_Scorer(Lleoproteinclinical_NO)
Khoonsariproteinclinical_Zscore <- Z_Scorer(Khoonsariproteinclinical_NO)
Multhaupproteinclinical_Zscore <- Z_Scorer(Multhaupproteinclinical_NO)
Wangproteinclinical_Zscore <- Z_Scorer(Wangproteinclinical_NO)

Allproteinclinical_Zscored <- rbind(Dayonproteinclinical_Zscore,
                            Omarproteinclinical_Zscore,
                            Satheproteinclinical_Zscore,
                            Lleoproteinclinical_Zscore,
                            Khoonsariproteinclinical_Zscore,
                            Multhaupproteinclinical_Zscore,
                            Wangproteinclinical_Zscore)

PCA Plots before After Z-scoring

To see the effect of Z-scoring we make a PCA plot before and after.

PCA_PLOT <- function(dataset, dataset2) {
  
  #PCA PLOT: 70% cut off
  ProteinsToKeep <- dataset %>%
    group_by(ID) %>%
    summarise(PercentMissing = sum(!is.na(Intensity))/ length(unique(dataset$Sample))) %>%
    mutate(remove = PercentMissing > 0.7) %>%
    dplyr::filter(remove == T)
    
  #Half minimum value (per protein) imputation
  #We do a spread gather repeat to create rows because for some proteins there was not even a row hence we cant impute it.
  PCA_DF <-
  dataset %>% 
    dplyr::filter(ID %in% ProteinsToKeep$ID) %>%
    group_by(ID) %>%
    spread(key = "ID", value = "Intensity") %>%
    gather(key = "ID", value = "Intensity", unique(ProteinsToKeep$ID)) %>%
    mutate(IntensImputed = replace_na(Intensity, mean(Intensity, na.rm = T)/2)) %>%
    mutate(SampleDX = paste0(Sample,"/", DX, "/", Dataset)) %>%
    dplyr::select(ID, SampleDX, IntensImputed) %>%
    spread(key = "ID", value = "IntensImputed") %>%
    column_to_rownames("SampleDX")

  #scale and PCA
  PCA_DF_Results <- prcomp(as.matrix(PCA_DF))
  eigs <- PCA_DF_Results$sdev^2
  variance_percentage <- (eigs / sum(eigs))*100
  pc1var <- round(variance_percentage[1],digits=0)
  pc2var <- round(variance_percentage[2],digits=0)
  
  #Plot
  plot1 <- data.frame(PCA_DF_Results$x) %>%
    rownames_to_column() %>%
    separate(rowname, c("Sample", "DX", "Dataset"), "/") %>%
    ggplot(aes(x = PC1, y = PC2, fill = Dataset)) +
    geom_point(size = 3, shape = 21) +
    theme_pubr() +
    theme(text = element_text(family="serif")) +
    xlim(-100, 100) +
    ylim(-100, 50) +
    scale_fill_few("Dark") +
    xlab(paste('PC1',' (',pc1var,'% variance)',sep='')) +
    ylab(paste('PC2',' (',pc2var,'% variance)',sep='')) 
  
  
  #Half minimum value (per protein) imputation
  #We do a spread gather repeat to create rows because for some proteins there was not even a row hence we cant impute it.
  PCA_DF <-
  dataset2 %>% 
    dplyr::filter(ID %in% ProteinsToKeep$ID) %>%
    group_by(ID) %>%
    spread(key = "ID", value = "Z_score") %>%
    gather(key = "ID", value = "Z_score", unique(ProteinsToKeep$ID)) %>%
    mutate(IntensImputed = replace_na(Z_score, mean(Z_score, na.rm = T)/2)) %>%
    mutate(SampleDX = paste0(Sample,"/", DX, "/", Dataset)) %>%
    dplyr::select(ID, SampleDX, IntensImputed) %>%
    spread(key = "ID", value = "IntensImputed") %>%
    column_to_rownames("SampleDX")

  #scale and PCA
  PCA_DF_Results <- prcomp(as.matrix(PCA_DF))
  eigs <- PCA_DF_Results$sdev^2
  variance_percentage <- (eigs / sum(eigs))*100
  pc1var <- round(variance_percentage[1],digits=0)
  pc2var <- round(variance_percentage[2],digits=0)
  
  #Plot
  plot2 <- data.frame(PCA_DF_Results$x) %>%
    rownames_to_column() %>%
    separate(rowname, c("Sample", "DX", "Dataset"), "/") %>%
    ggplot(aes(x = PC1, y = PC2, fill = Dataset)) +
    geom_point(size = 3, shape = 21) +
    theme_pubr() +
    theme(text = element_text(family="serif")) +
    xlim(-100, 100) +
    ylim(-100, 50) +
    scale_fill_few("Dark") + 
    xlab(paste('PC1',' (',pc1var,'% variance)',sep='')) +
    ylab(paste('PC2',' (',pc2var,'% variance)',sep='')) 
   
  plot(ggarrange(plot1, plot2, common.legend = T, legend = T))
   
}

PCA_PLOT_BeforeAfter <- PCA_PLOT(Allproteinclinical , Allproteinclinical_Zscored)

## Mann-Whitney combined Dataset Apply 70% cut off, run a mann-whitney test with Benjamini Hochberg Correction.

Allproteinclinical_Zscored <- Allproteinclinical_Zscored %>%
   mutate(SampleDX = paste0(Sample,"/", DX, "/", Dataset))

ProteinsToKeep_all <- Allproteinclinical_Zscored %>%
    group_by(ID) %>%
    summarise(PercentMissing = sum(!is.na(Z_score))/ length(unique(Allproteinclinical_Zscored$SampleDX))) %>%
    mutate(remove = PercentMissing > 0.7) %>%
    dplyr::filter(remove == T)

Tttest_all <- Allproteinclinical_Zscored %>%
  dplyr::filter(ID %in% ProteinsToKeep_all$ID) %>%
    drop_na(Z_score) %>%
    drop_na(DX) %>%
    group_by(ID) %>%
    wilcox_test(Z_score ~ DX, detailed = T) %>%
    adjust_pvalue(method = "BH") %>%
  mutate(SIGNIFICANT = p.adj < 0.05) %>%
  mutate(log10_padj = -1*log10(p.adj))

Tttest_all <- Tttest_all %>%
  separate(ID, c("UniProt", "Gene"), remove = F)
  
VolcanoAll <- Tttest_all %>%
  ggplot(aes(x = estimate, y = log10_padj, fill = SIGNIFICANT)) + 
  theme(text = element_text(family="serif")) +
  geom_point(size = 3, shape = 21) +
  geom_text_repel(aes(label = Gene), data = Tttest_all[Tttest_all$p.adj < 0.05,], box.padding = 0.5, max.overlaps = Inf) +
  scale_fill_manual(values = c("darkgrey", "darkred")) +
  theme_pubr() +
  geom_hline(yintercept = 1.3, linetype = 2, alpha = 0.7) +
    xlim(-2.2,2.2)+
    xlab("Z-score") +
    ylab("-log10(adjusted p-value)") +
  theme(legend.position= "none") 

plot(VolcanoAll)

Tttest_allDT <- Tttest_all %>%
  dplyr::mutate(FC = estimate) %>%
  dplyr::select(ID, FC, p, p.adj)


# put CSV, XLS, and PDF in a collection
DT::datatable(Tttest_allDT, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
        buttons = c('csv', 'excel'),text = 'Download' ))))

Heatmap before cut off, after Cut off and significant

To illustrate the effect of the 70% cut off filter we make a heatmap of the whole dataset before and after 70% cut off filter.

Before Cut off

Ordered for Dataset

SuperHeatmap <- Allproteinclinical_Zscored %>%
  dplyr::select(ID, Sample, Dataset, DX, Z_score) %>%
  spread(key = "ID", value = "Z_score") %>%
  arrange(Dataset)


Heatmap(as.matrix(SuperHeatmap[4:ncol(SuperHeatmap)]),
        cluster_rows = F,
        cluster_columns = F,
        show_column_names = F,
        left_annotation = rowAnnotation(Dataset = SuperHeatmap$Dataset, col = list(Dataset = c("Barucker" = "#265DAB",
                                                                                               "Dayon" = "#DF5C24",
                                                                                               "In-house" = "#059748",
                                                                                               "Khoonsari" = "#E5126F",
                                                                                               "Lleó" = "#9D722A",
                                                                                               "Sathe" = "#7B3A96",
                                                                                               "Wang" = "#C7B42E"))),
        right_annotation = rowAnnotation(DX = SuperHeatmap$DX, col = list(DX = c("AD" = "darkred", "C" = "darkgrey"))))

After Cut off

Ordered for Dataset.

SuperHeatmap <- Allproteinclinical_Zscored %>%
    filter(ID %in% ProteinsToKeep_all$ID) %>%
  dplyr::select(ID, Sample, Dataset, DX, Z_score) %>%
  spread(key = "ID", value = "Z_score") %>%
  arrange(Dataset)


Heatmap(as.matrix(SuperHeatmap[4:ncol(SuperHeatmap)]),
        cluster_rows = F,
        cluster_columns = F,
        show_column_names = F,
        left_annotation = rowAnnotation(Dataset = SuperHeatmap$Dataset, col = list(Dataset = c("Barucker" = "#265DAB",
                                                                                               "Dayon" = "#DF5C24",
                                                                                               "In-house" = "#059748",
                                                                                               "Khoonsari" = "#E5126F",
                                                                                               "Lleó" = "#9D722A",
                                                                                               "Sathe" = "#7B3A96",
                                                                                               "Wang" = "#C7B42E"))),
        right_annotation = rowAnnotation(DX = SuperHeatmap$DX, col = list(DX = c("AD" = "darkred", "C" = "darkgrey"))))

Filtering for only the significant.

Ordered for both Dataset and DX.

SignificantHits <- Tttest_all %>%
  dplyr::filter(SIGNIFICANT == T)

SuperHeatmap <- Allproteinclinical_Zscored %>%
    filter(ID %in% SignificantHits$ID) %>%
  dplyr::select(ID, Sample, Dataset, DX, Z_score) %>%
  spread(key = "ID", value = "Z_score") %>%
  arrange(Dataset)


Heatmap(as.matrix(SuperHeatmap[4:ncol(SuperHeatmap)]),
        cluster_rows = F,
        cluster_columns = F,
        show_column_names = T,
        left_annotation = rowAnnotation(Dataset = SuperHeatmap$Dataset, col = list(Dataset = c("Barucker" = "#265DAB",
                                                                                               "Dayon" = "#DF5C24",
                                                                                               "In-house" = "#059748",
                                                                                               "Khoonsari" = "#E5126F",
                                                                                               "Lleó" = "#9D722A",
                                                                                               "Sathe" = "#7B3A96",
                                                                                               "Wang" = "#C7B42E"))),
        right_annotation = rowAnnotation(DX = SuperHeatmap$DX, col = list(DX = c("AD" = "darkred", "C" = "darkgrey"))))

SuperHeatmap <- Allproteinclinical_Zscored %>%
    filter(ID %in% SignificantHits$ID) %>%
  dplyr::select(ID, Sample, Dataset, DX, Z_score) %>%
  spread(key = "ID", value = "Z_score") %>%
  arrange(DX)


Heatmap(as.matrix(SuperHeatmap[4:ncol(SuperHeatmap)]),
        cluster_rows = F,
        cluster_columns = F,
        show_column_names = T,
        left_annotation = rowAnnotation(Dataset = SuperHeatmap$Dataset, col = list(Dataset = c("Barucker" = "#265DAB",
                                                                                               "Dayon" = "#DF5C24",
                                                                                               "In-house" = "#059748",
                                                                                               "Khoonsari" = "#E5126F",
                                                                                               "Lleó" = "#9D722A",
                                                                                               "Sathe" = "#7B3A96",
                                                                                               "Wang" = "#C7B42E"))),
        right_annotation = rowAnnotation(DX = SuperHeatmap$DX, col = list(DX = c("AD" = "darkred", "C" = "darkgrey"))))

Heatmap Combined vs. Single.

Join all the dataframes for the siginificant proteins in the combined dataset to compare with the statistics of single datasets.

SignificantHits <- Tttest_all %>%
  dplyr::filter(SIGNIFICANT == T)

HeatmapDF <- left_join(
    left_join(
      left_join(
        left_join(
          left_join(
            left_join(Dayon_ttest %>%
            filter(ID %in% SignificantHits$ID) %>%
            separate(ID, c("UniProt", "Gene"), remove = F) %>%
            mutate(Dayon = -1*log10(as.numeric(p.adj))) %>%
            dplyr::select(Gene, Dayon),
            sathe_ttest %>%
            filter(ID %in% SignificantHits$ID) %>%
            separate(ID, c("UniProt", "Gene"), remove = F) %>%
            mutate(Sathe = -1*log10(as.numeric(p.adj))) %>%
            dplyr::select(Gene, Sathe),
            by = c("Gene" = "Gene")),
            khoonsari_ttest %>%
            filter(ID %in% SignificantHits$ID) %>%
            separate(ID, c("UniProt", "Gene"), remove = F) %>%
            mutate(Khoonsari = -1*log10(as.numeric(p.adj))) %>%
            dplyr::select(Gene, Khoonsari),
          by = c("Gene" = "Gene")),
            multhaup_ttest %>%
            filter(ID %in% SignificantHits$ID) %>%
            separate(ID, c("UniProt", "Gene"), remove = F) %>%
            mutate(Barucker = -1*log10(as.numeric(p.adj))) %>%
            dplyr::select(Gene, Barucker),
          by = c("Gene" = "Gene")),
    wang_ttest %>%
    filter(ID %in% SignificantHits$ID) %>%
    separate(ID, c("UniProt", "Gene"), remove = F) %>%
    mutate(Wang = -1*log10(as.numeric(p.adj))) %>%
    dplyr::select(Gene, Wang),
  by = c("Gene" = "Gene")),
    omar_ttest %>%
    filter(ID %in% SignificantHits$ID) %>%
    separate(ID, c("UniProt", "Gene"), remove = F) %>%
    mutate(In_house = -1*log10(as.numeric(p.adj))) %>%
    dplyr::select(Gene, In_house),
  by = c("Gene" = "Gene")),
    Tttest_all %>%
    filter(ID %in% SignificantHits$ID) %>%
    separate(ID, c("UniProt", "Gene"), remove = F) %>%
    mutate(Meta = -1*log10(as.numeric(p.adj))) %>%
    dplyr::select(Gene, Meta),
  by = c("Gene" = "Gene")) %>%
  arrange(Gene = desc(Meta)) %>%
  column_to_rownames("Gene")

col_fun = colorRamp2(c(0, 1.3, 4, 8), c("white","#E6AC0E", "#DE4203", "#840602"))
lgd = Legend(col_fun = col_fun, title = "-log10(adjusted p-value)")
Heatmap_ALL <- Heatmap(as.matrix(HeatmapDF),
        col = col_fun,
        cluster_rows = F,
        cluster_columns = F,
        row_names_side = c("left"),
        rect_gp = gpar(col = "black", lwd = 2.5),
        width = ncol(HeatmapDF)*unit(5, "mm"),
        height = nrow(HeatmapDF)*unit(5, "mm"),
        heatmap_legend_param = list(title = "-log10(adjusted p value)",
                                    legend_height = unit(4, "cm"),
                                    title_position = "lefttop-rot"))

plot(Heatmap_ALL)

msgidb Hallmark Enrichment

Use the msgidb Hallmark enrichment dataset to see what proteins are affected in our combined dataset.

SignificantHits <- Tttest_all %>% 
  dplyr::filter(SIGNIFICANT == T) 

all_gene_sets = msigdbr(species = "Homo sapiens", category = "H")
msigdbr_t2g = all_gene_sets %>%
  dplyr::distinct(gs_name, gene_symbol) %>%
  mutate(gs_name = str_remove_all(gs_name, "HALLMARK_")) %>% #REMOVE ALL THE HALLMARK STUFF
  as.data.frame()

enrichResults <- enricher(gene = SignificantHits$Gene, TERM2GENE = msigdbr_t2g)

#clusterProfiler::dotplot(enrichResults)

HallMarkPlot <- cnetplot(enrichResults, cex_category = 2, cex_label_category = 1, cex__label_gene = 1) +
  scale_color_manual(values = c("#3B9AB2", "#F21A00")) +
  theme(legend.position = "none") +
  theme(text = element_text(family="serif")) 
  
plot(HallMarkPlot)

2. Pruning

This dataset (10 AD, 10 Control) was created in-house.

Normalization

We determine the summed intensity (un-transformed) of each sample. We take the median value of all those summed intensities and use that for normalization.

Zetterberg_medianSummedIntensity <- mean((
  Zetterberg_protein_clean %>%
  mutate_all(~replace(., . == 0, NA)) %>%
  group_by(Sample) %>%
  summarise(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
  ungroup() %>%
  summarise(medianOfSummedIntensities = median(PerSampleSum)))$medianOfSummedIntensities)

Zetterberg_protein_normalized <-   
Zetterberg_protein_clean %>%
  group_by(Sample) %>%
  mutate(PerSampleSum = sum(Intensity, na.rm = TRUE)) %>%
  mutate(NormalizeFactor = Zetterberg_medianSummedIntensity/ PerSampleSum) %>%
  mutate(Intensity = Intensity * NormalizeFactor) %>%
  ungroup() %>%
  dplyr::select(ID, Sample, Intensity) %>%
  mutate_all(~replace(., . == 0, NA)) %>%
  mutate(Intensity = log2(Intensity))

Outlier Selection

#Add with Clinical
Zetterberg_protein_normalized <- Zetterberg_protein_normalized %>%
  separate(Sample, c("first", "second", "third", "fourth", "Sample")) %>%
  dplyr::select(ID, Sample, Intensity)

Zetterberg_Clinical <- read_excel("Datasets/Zetterberg_Clinical.xlsx")

Zetterbergproteinclinical <- left_join(Zetterberg_Clinical, Zetterberg_protein_normalized, by = c("Sample" = "Sample")) %>%
  dplyr::select(ID, Sample, DX, Intensity)

Zetterbergproteinclinical_NO <- OutlierRemover(Zetterbergproteinclinical, "Pruning Dataset")

## [1] "The following were removed from: Pruning Dataset 2562_C"

Mann-Whitney Test

Ttest_AD_Zscore <- function(dataset){
  #70% cut off
  ProteinsToKeep <- dataset %>%
    group_by(ID) %>%
    summarise(PercentMissing = sum(!is.na(Z_score))/ length(unique(dataset$Sample))) %>%
    mutate(remove = PercentMissing > 0.7) %>%
    dplyr::filter(remove == T)

  dataset_ttest <- dataset %>%
    filter(ID %in% ProteinsToKeep$ID) %>%
    drop_na(Z_score) %>%
    drop_na(DX) %>%
    group_by(ID) %>%
    wilcox_test(Z_score ~ DX, detailed = T) %>%
    adjust_pvalue(method = "BH") %>%
    mutate(SIGNIFICANT = p.adj < 0.05) %>%
  mutate(log10_padj = -1*log10(p.adj))
  
  return(dataset_ttest)
}
Zetterbergproteinclinical_NO$Dataset <- "Pruning"
Zetterbergproteinclinical_Zscore <- Z_Scorer(Zetterbergproteinclinical_NO)
Zetterberg_ttest <- Ttest_AD_Zscore(Zetterbergproteinclinical_Zscore)
  
Zetterberg_ttest <- Zetterberg_ttest %>%
  separate(ID, c("UniProt", "Gene"), remove = F)

VolcanoPruning <- Zetterberg_ttest %>%
  ggplot(aes(x = estimate, y = log10_padj, fill = SIGNIFICANT)) + 
  geom_point(size = 3, shape = 21) +
  geom_text_repel(aes(label = Gene), data = Zetterberg_ttest[Zetterberg_ttest$p.adj < 0.05,], max.overlaps = Inf) +
  scale_fill_manual(values = c("darkgrey", "darkred")) +
  xlim(-6,6) +
  theme_pubr() +
  geom_hline(yintercept = 1.3, linetype = 2, alpha = 0.7) +
    #xlim(-2.6,2.6)+
    xlab("Z-score") +
    ylab("-log10(adjusted p-value)") +
  theme(legend.position= "none") +
  theme(text = element_text(family="serif"))

plot(VolcanoPruning)

Zetterberg_ttestDT <- Zetterberg_ttest %>%
  dplyr::mutate(FC = estimate) %>%
  dplyr::select(ID, FC, p, p.adj)


# put CSV, XLS, and PDF in a collection
DT::datatable(Zetterberg_ttestDT, extensions = 'Buttons', options = list(dom = 'Bfrtip', buttons = list('copy', 'print', list(extend = 'collection',
        buttons = c('csv', 'excel'),text = 'Download' ))))

Venny of All vs Pruning

PruningSignificant <- Zetterberg_ttest %>%
  filter(p.adj < 0.05)

VennyPruneMeta <- plot(euler(list(
      "Pruning" = PruningSignificant$Gene,
      "Discovery" = SignificantHits$Gene),
    shape = "ellipse"), quantities = T,
    fills = c("#FC4E07", "#E7B800")
)

plot(VennyPruneMeta)

BoxPlots Pruning

We select the three overlapping Markers and visualize in boxplot.

Comparisons <- list(c("AD" , "C"))

Pruning_BoxPlot <- 
  Zetterbergproteinclinical_Zscore %>%
  separate(ID, c("UniProt", "Gene"), remove = F) %>%
  filter(ID %in% c("P04075_ALDOA", "P14618_PKM", "P07195_LDHB")) %>%
  ggplot(aes(DX, Z_score)) +
  geom_boxplot(aes(fill = Gene, alpha = DX)) +
  facet_wrap(. ~ Gene) +
  scale_alpha_discrete(range = c(1, 0)) +
  scale_fill_manual(values = c("#1ca375", "#827d9c", "#d15b01")) +
  theme_pubr() +
  ylim(-2, 10)+
  ylab("Z-score") +
    theme(axis.title.x=element_blank(),
        legend.position = "none",
        text = element_text(family="serif"))
plot(Pruning_BoxPlot)

3. Validation

We will use two recent large-scale CSF proteomics datasets that are available. Those datasets were downloaded through the publications Supplementary data respositories. We import them here.

Seyfried_DF <- read_excel("Datasets/Seyfried_resultmatrix.xlsx")
Seyfried_DF[Seyfried_DF == 0] <- NA
Mann_DF <- read_excel("Datasets/Mann_Matrix.xlsx")
Mann_DF[Mann_DF == 0] <- NA

Johnson Data

Study used DDA TMT on a large cohort (Emory University, USA).

Prepare Johnson Data

Long format it, add AD vs. Control information based on sample names.

##### SEYFRIED PREPARE
cl <- colnames(Seyfried_DF[2:ncol(Seyfried_DF)])

Seyfried_resultmatrix <-  Seyfried_DF %>%
  gather(cl, key = "Sample", value = "Intensity") 

Seyfried_resultmatrix$DX <- grepl("Co", Seyfried_resultmatrix$Sample, fixed = T)

Boxplots of biomarker candidates

Seyfried_BoxPlot <- 
  Seyfried_resultmatrix %>%
    filter(rowID %in% c("P04075", "P14618", "P07195")) %>%
  mutate(Gene = ifelse(rowID == "P04075", "ALDOA", ifelse(rowID == "P14618", "PKM","LDHB"))) %>%
  mutate(DX = ifelse(DX == TRUE, "C","AD")) %>% 
  ggplot(aes(DX, Intensity)) +
  geom_boxplot(aes(fill = Gene, alpha = DX)) +
  facet_wrap(. ~ Gene) +
  scale_alpha_discrete(range = c(1, 0)) +
  scale_fill_manual(values = c("#1ca375", "#827d9c", "#d15b01")) +
  theme_pubr() +
  ylim(-1, 1.5) +
  ylab("Ratio") +
    theme(axis.title.x=element_blank(),
        legend.position = "none",
        text = element_text(family="serif"))

plot(Seyfried_BoxPlot)

Bader Data

Study used LFQ DIA on CSF samples from three cohorts.

Prepare Bader Data

Long format it, add AD vs. Control information based on sample names. This dataset contains a few (17) isoforms. We average them for downstream analysis.

cl_mann <- colnames(Mann_DF[2:ncol(Mann_DF)])

Mann_resultmatrix <- Mann_DF %>%
  gather(cl_mann, key = "Sample", value = "Intensity") %>%
  mutate(Intensity = log2(Intensity))

Mann_resultmatrix$DX <- grepl("Co", Mann_resultmatrix$Sample, fixed = T)

#There is 17 proteins in this dataset where isoforms are specified.
#To make this data easily applicable to all the others, we average it.
Mann_resultmatrix <- Mann_resultmatrix %>%
  group_by(Sample, rowID, DX) %>%
  summarise(Intensity = mean(Intensity)) 

Boxplots of biomarker candidates

Mann_BoxPlot <- 
  Mann_resultmatrix %>%
  filter(rowID %in% c("P04075", "P14618", "P07195")) %>%
  mutate(Gene = ifelse(rowID == "P04075", "ALDOA", ifelse(rowID == "P14618", "PKM","LDHB"))) %>%
  mutate(DX = ifelse(DX == TRUE, "C","AD")) %>% 
  ggplot(aes(DX, Intensity)) +
  geom_boxplot(aes(fill = Gene, alpha = DX)) +
  facet_wrap(. ~ Gene) +
  scale_alpha_discrete(range = c(1, 0)) +
  scale_fill_manual(values = c("#1ca375", "#827d9c", "#d15b01")) +
  theme_pubr() +
  ylim(17.5, 21.5) +
  ylab("log2(Intensity)") +
    theme(axis.title.x=element_blank(),
        legend.position = "none",
        text = element_text(family="serif"))

plot(Mann_BoxPlot)

Biomarker Model Development

Using Logistic Regression we develop biomarker panels of the three selected biomarker candidates. We develop a model based on the Johnson Data, and another model on the Seyfried Data. Each model is then tested on both the Johnson and Bader Data. If a model is effective in both datasets we may assume the results is not due to overfitting.

Model Development

Develop Model Johnson

Seyfried_ModelDF <- Seyfried_resultmatrix %>%
 dplyr::filter(rowID %in% c("P04075", "P14618", "P07195")) %>%
  dplyr::select(Sample, 'rowID', DX, Intensity) %>%
  spread(key = "rowID", value = "Intensity")

Seyfried_ModelDF <- data.frame(Seyfried_ModelDF)
Seyfried_ModelDF$DX <- as.factor(Seyfried_ModelDF$DX)

#Create the Model
Seyfried_MarkerPanel <- glm(DX ~ P04075 + P14618 + P07195, data = Seyfried_ModelDF, family = 'binomial')

Develop Model Bader

Mann_ModelDF <- Mann_resultmatrix %>%
 dplyr::filter(rowID %in% c("P04075", "P14618", "P07195")) %>%
  dplyr::select(Sample, 'rowID', DX, Intensity) %>%
  spread(key = "rowID", value = "Intensity")

Mann_ModelDF$DX <- as.factor(Mann_ModelDF$DX)

#Create the Model
Mann_MarkerPanel <- glm(DX ~ P04075 + P14618 + P07195, data = Mann_ModelDF, family = 'binomial')

Model Testing

Johnson Data

We observe a similair AUROC for the two models. We can thus assume that the three markers are effective at differentiating AD from Controls, indepedent from potential overfitting.

Seyfried_ModelDF$Seyfried_panel <- predict(Seyfried_MarkerPanel, Seyfried_ModelDF)
Seyfried_ModelDF$Mann_panel <- predict(Mann_MarkerPanel, Seyfried_ModelDF)

Mann_ModelDF$Mann_panel <- predict(Mann_MarkerPanel, Mann_ModelDF)
Mann_ModelDF$Seyfried_panel <- predict(Seyfried_MarkerPanel, Mann_ModelDF)

seyfried_seyfriedmodel <- roc(DX ~ Seyfried_panel, Seyfried_ModelDF)
seyfried_mannmodel <- roc(DX ~ Mann_panel, Seyfried_ModelDF)
seyfried_ALDOA <- roc(DX ~ P04075, Seyfried_ModelDF)
seyfried_PKM <- roc(DX ~ P14618, Seyfried_ModelDF)
seyfried_LDHB <- roc(DX ~ P07195, Seyfried_ModelDF)

ROC_SEYFRIED <- ggroc(list("ALDOA (0.85)" = seyfried_ALDOA,
           "PKM (0.82)" = seyfried_PKM,
           "LDHB (0.79)" = seyfried_LDHB,
           "Model Bader (0.87)" = seyfried_mannmodel,
           "Model Johnson (0.87)" = seyfried_seyfriedmodel), lwd = 1.5) +
  scale_color_brewer(palette = "Dark2") + 
  theme_pubr() +
  theme(legend.position = "right",
       text = element_text(family="serif")) +
  coord_fixed()

plot(ROC_SEYFRIED)

Bader Data

Again, we observe a similair AUROC for the two models. We can thus assume that the three markers are effective at differentiating AD from Controls, indepedent from potential overfitting.

Mann_seyfriedmodel <- roc(DX ~ Seyfried_panel, Mann_ModelDF)
Mann_mannmodel <- roc(DX ~ Mann_panel, Mann_ModelDF)
Mann_ALDOA <- roc(DX ~ P04075, Mann_ModelDF)
Mann_PKM <- roc(DX ~ P14618, Mann_ModelDF)
Mann_LDHB <- roc(DX ~ P07195, Mann_ModelDF)

ROC_MANN <- ggroc(list("ALDOA (0.81)" = Mann_ALDOA,
           "PKM (0.78)" = Mann_PKM,
           "LDHB (0.68)" = Mann_LDHB,
           "Model Bader (0.82)" = Mann_mannmodel,
           "Model Johnson (0.82)" = Mann_seyfriedmodel), lwd = 1.5) +
  scale_color_brewer(palette = "Dark2") + 
  theme_pubr() +
  theme(legend.position = "right",
       text = element_text(family="serif"), aspect.ratio=1)

plot(ROC_MANN)

Evaluation of the 21 Biomarker Candidates

Indepedent from our down-selection dataset, we were also interested to assess the AUROC’s of the discovery’s 21 biomarker candidates in the two validation cohorts. That data is produced here as 21 Visualizations.

MANNPROT <- colnames(Mann_DF)[2:ncol(Mann_DF)]

MANNDATA <- Mann_DF %>%
  gather(MANNPROT, key = "SAMPLE", value = "INTENSITY") %>%
  separate(SAMPLE, sep = "_", into = c("Thing", "Sample", "DX")) %>%
  mutate(INTENSITY = log2(INTENSITY),
         DX = toupper(DX),
         sample = paste0(Thing, Sample)) %>%
group_by(rowID, sample) %>%
#filter(n() > 1) %>%
 mutate(INTENSITY = mean(INTENSITY, na.rm = T)) %>%
 slice(1) %>%
 ungroup()
## Warning: Using an external vector in selections was deprecated in tidyselect 1.1.0.
## i Please use `all_of()` or `any_of()` instead.
##   # Was:
##   data %>% select(MANNPROT)
## 
##   # Now:
##   data %>% select(all_of(MANNPROT))
## 
## See <https://tidyselect.r-lib.org/reference/faq-external-vector.html>.
MANNDATA_FILTER <- MANNDATA %>%
    group_by(rowID) %>%
    summarise(PercentMissing = sum(!is.na(INTENSITY)) / length(unique(MANNDATA$sample))) %>%
    mutate(remove = PercentMissing > 0.7) %>%
    dplyr::filter(remove == T)

Seyfried_resultmatrix
## # A tibble: 125,188 x 4
##    rowID  Sample     Intensity DX   
##    <chr>  <chr>          <dbl> <lgl>
##  1 P60174 b1.128N_Co    0.0718 TRUE 
##  2 P10451 b1.128N_Co    0.114  TRUE 
##  3 O00468 b1.128N_Co    0.813  TRUE 
##  4 P01042 b1.128N_Co    0.472  TRUE 
##  5 Q12805 b1.128N_Co   -0.660  TRUE 
##  6 Q13332 b1.128N_Co   -0.177  TRUE 
##  7 P23468 b1.128N_Co   NA      TRUE 
##  8 P02649 b1.128N_Co   -8.83   TRUE 
##  9 P54289 b1.128N_Co   -0.0549 TRUE 
## 10 P14618 b1.128N_Co   -0.0394 TRUE 
## # ... with 125,178 more rows
Tttest_all_MANN <- MANNDATA %>%
  dplyr::filter(rowID %in% MANNDATA_FILTER$rowID) %>%
    drop_na(INTENSITY) %>%
    drop_na(DX) %>%
    group_by(rowID) %>%
    wilcox_test(INTENSITY ~ DX, detailed = T) %>%
    adjust_pvalue(method = "BH") %>%
  mutate(SIGNIFICANT = p.adj < 0.05) %>%
  mutate(log10_padj = -1*log10(p.adj))


  
JOHNSONDATA_FILTER <- Seyfried_resultmatrix %>%
    group_by(rowID) %>%
    summarise(PercentMissing = sum(!is.na(Intensity)) / length(unique(Seyfried_resultmatrix$Sample))) %>%
    mutate(remove = PercentMissing > 0.7) %>%
    dplyr::filter(remove == T)

Tttest_all_JOHNSON <- Seyfried_resultmatrix %>%
  dplyr::filter(rowID %in% JOHNSONDATA_FILTER$rowID) %>%
    drop_na(Intensity) %>%
    drop_na(DX) %>%
    group_by(rowID) %>%
    wilcox_test(Intensity ~ DX, detailed = T) %>%
    adjust_pvalue(method = "BH") %>%
  mutate(SIGNIFICANT = p.adj < 0.05) %>%
  mutate(log10_padj = -1*log10(p.adj))

top21 <- Tttest_all %>%
  filter(p.adj < 0.05) %>%
  separate(ID, sep = "_", into = c("Uniprot", "Gene")) %>%
  select(Uniprot, Gene, p, p.adj)

mann_top21 <- Tttest_all_MANN %>%
  filter(rowID %in% top21$Uniprot) %>%
  select(rowID, p, p.adj)

John_top21 <- Tttest_all_JOHNSON %>%
  filter(rowID %in% top21$Uniprot) %>%
  select(rowID, p, p.adj)

top21_all <- top21 %>%
  left_join(John_top21, by = c("Uniprot" = "rowID")) %>%
  left_join(mann_top21, by = c("Uniprot" = "rowID"))

for (i in top21$Uniprot){

discovery_roc <- 
  Allproteinclinical_Zscored %>%
  filter(grepl(i, ID))
proteinname <- discovery_roc[1,1]

discovery_roc <- roc(discovery_roc$DX, discovery_roc$Z_score)

discovery_boxplot <- 
  Allproteinclinical_Zscored %>%
  filter(grepl(i, ID)) %>%
  mutate(Type = "Discovery") %>%
  ggplot(aes(x = DX, y = Z_score, fill = DX)) +
  geom_boxplot() +
  facet_wrap(~ Type) +
  scale_alpha_discrete(range = c(1, 0)) +
  scale_fill_manual(values = c("grey", "white")) +
  theme_pubr() +
  #ylim(-1, 1.5) +
  ylab("Z-Score") +
    theme(axis.title.x=element_blank(),
        legend.position = "none",
        text = element_text(family="serif"))

pruning_roc <- Zetterbergproteinclinical_Zscore %>%
    filter(grepl(i, ID)) %>% 
  drop_na()
if (nrow(pruning_roc) == 0){
  pruning_roc <- NULL
} else {
  pruning_roc <- roc(pruning_roc$DX, pruning_roc$Z_score)
}

try(Pruning_boxplot <- Zetterbergproteinclinical_Zscore %>%
    filter(grepl(i, ID)) %>%
  mutate(Type = "Pruning") %>%
  ggplot(aes(x = DX, y = Z_score, fill = DX)) +
  geom_boxplot() +
  scale_alpha_discrete(range = c(1, 0)) +
  scale_fill_manual(values = c("orange", "white")) +
  theme_pubr() +
  facet_wrap(~ Type) +
  #ylim(-1, 1.5) +
  ylab("Z-Score") +
    theme(axis.title.x=element_blank(),
        legend.position = "none",
        text = element_text(family="serif")))

mann_roc <- MANNDATA %>%
    filter(grepl(i, rowID)) %>%
  drop_na()
if (nrow(mann_roc) == 0){
  mann_roc <- NULL
} else {
  try(mann_roc <- roc(mann_roc$DX, mann_roc$INTENSITY))
}

try(mann_boxplot <- MANNDATA %>%
    filter(grepl(i, rowID)) %>%
  mutate(Type = "Bader et al.") %>%
  mutate(DX = ifelse(grepl("CO", DX), "C", "AD")) %>%
  ggplot(aes(x = DX, y = INTENSITY, fill = DX)) +
  geom_boxplot() +
  scale_alpha_discrete(range = c(1, 0)) +
  scale_fill_manual(values = c("darkblue", "white")) +
  theme_pubr() +
  facet_wrap(~ Type) +
  #ylim(-1, 1.5) +
  ylab("log2(Intensity)") +
    theme(axis.title.x=element_blank(),
        legend.position = "none",
        text = element_text(family="serif")))

seyfried_roc <- Seyfried_resultmatrix %>%
    filter(grepl(i, rowID)) %>%
  drop_na()
if (nrow(seyfried_roc) == 0){
  seyfried_roc <- NULL
} else {
  try(seyfried_roc <- roc(seyfried_roc$DX, seyfried_roc$Intensity))
}


try(seyfried_boxplot <- Seyfried_resultmatrix %>%
    filter(grepl(i, rowID)) %>%
  mutate(Type = "Johnson et al.") %>%
  mutate(DX = ifelse(grepl("Co", Sample), "C", "AD")) %>%
  ggplot(aes(x = DX, y = Intensity, fill = DX)) +
  geom_boxplot() +
  scale_alpha_discrete(range = c(1, 0)) +
  scale_fill_manual(values = c("darkred", "white")) +
  theme_pubr() +
  facet_wrap(~ Type) +
  #ylim(-1, 1.5) +
  ylab("TMT-Ratio") +
    theme(axis.title.x=element_blank(),
        legend.position = "none",
        text = element_text(family="serif")))

mytable <- cbind(Dataset=c("Discovery","Pruning","Johnson","Bader"),
                 AUROC = c(round(discovery_roc$auc,2),
                           NA,
                           NA,
                           NA))
                 # AUROC = c(round(discovery_roc$auc,2),
                 #           round(pruning_roc$auc,2),
                 #           round(seyfried_roc$auc,2),
                 #           round(mann_roc$auc,2)))

listggroc <- list("Discovery"=discovery_roc, "Pruning" = pruning_roc, "Johnson" = seyfried_roc, "Bader" = mann_roc)

if (!is.null(pruning_roc)){
  mytable[2,2] <- round(pruning_roc$auc,2)
} else {
  listggroc <- within(listggroc, rm(Pruning))
  Pruning_boxplot <- patchwork::plot_spacer()

}

if (!is.null(seyfried_roc)){
  mytable[3,2] <- round(seyfried_roc$auc,2)
} else {
  listggroc <- within(listggroc, rm(Johnson))
    seyfried_boxplot <- patchwork::plot_spacer()

}

if (!is.null(mann_roc)){
  mytable[4,2] <- round(mann_roc$auc,2)
} else {
    listggroc <- within(listggroc, rm(Bader))
      mann_boxplot <- patchwork::plot_spacer()

}

ggroc_plot <- 
  ggroc(listggroc, lwd = 2) +
  theme_pubr() +
  scale_color_manual(values = c("Johnson" = "darkred", "Bader" = "darkblue", "Discovery" = "grey", "Pruning" = "Orange"),
    name = "Dataset") +
  theme(legend.position = c(.5,.3)) +
    annotation_custom(tableGrob(mytable), xmin = -0.3, ymin=0.15, ymax=0.4)
  
format <- "
AABBEEE
CCDDEEE
"

GGPLOT <- discovery_boxplot + Pruning_boxplot + seyfried_boxplot + mann_boxplot + ggroc_plot + patchwork::plot_layout(design = format) +
  patchwork::plot_annotation(title = proteinname, theme = theme(plot.title = element_text(size = 25)))

ggsave(paste0("top21Plots/", i, ".png"), GGPLOT, width = 14, height = 4)

}
## Setting levels: control = AD, case = C
## Setting direction: controls > cases
## Warning: Using alpha for a discrete variable is not advised.
## Warning: Using alpha for a discrete variable is not advised.
## Setting levels: control = ADO, case = CO
## Setting direction: controls > cases
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Create every 3-protein Combination

Last, we were interested how our down-selection three protein panel compared to ANY other panel. The code here is by no means the most effective, its pretty ‘brute-force’ but gets the jobs done as there is <500 combinations. The resulting CSV file informed us about our panel combared to (any) other panel.

#Find Intersect of the 21 proteins significant that are found in BOTH seyfried and MANN data
topX_intersect <- base::intersect(unique(top21$Uniprot), unique(Seyfried_resultmatrix$rowID))
topX_intersect <- base::intersect(topX_intersect, unique(MANNDATA$rowID))

#Prepare the DF's
seyfried_model3_prepare <- Seyfried_resultmatrix %>%
  filter(rowID %in% topX_intersect) %>%
  spread(rowID, Intensity) %>%
  column_to_rownames("Sample") 

mann_model3_prepare <- MANNDATA %>%
  filter(rowID %in% topX_intersect) %>%
  #mutate(INTENSITY = ifelse(INTENSITY == NaN, NA, INTENSITY)) %>%
  spread(rowID, INTENSITY) %>%
  dplyr::select(-Thing, -Sample, - sample) %>%
  mutate(DX = ifelse(DX == "CO", 0, 1))
  
#Create results DF
three_way_aruocs <- data.frame(matrix(ncol = 5, nrow = 0))
colnames(three_way_aruocs) <- c("ThreeProt", "seyfried_data_seyfried_model", "seyfried_data_mann_model", "mann_data_seyfried_model", "mann_data_mann_model")
number <- 1
for (protein_1 in topX_intersect){
  for (protein_2 in topX_intersect){
    for (protein_3 in topX_intersect){
      
      if (protein_1 != protein_2 & protein_1 != protein_3 & protein_2 != protein_3){
      
        #Create Seyfried data model
        seyfried_model3_tempSelect <- seyfried_model3_prepare %>%
          dplyr::select(DX, protein_1, protein_2, protein_3) %>%
          drop_na()
        model_seyfried <- glm(DX ~ ., data = seyfried_model3_tempSelect, family = 'binomial')
        
        #create Mann data model
        mann_model3_tempSelect <- mann_model3_prepare %>%
          dplyr::select(DX, protein_1, protein_2, protein_3) %>%
          drop_na()
        model_mann <- glm(DX ~ ., data = mann_model3_tempSelect, family = 'binomial')
        
        #Use the models to create additional columns in the tempSelect DF's
        seyfried_model3_tempSelect$model_seyfried <- predict(model_seyfried, seyfried_model3_tempSelect)
        seyfried_model3_tempSelect$model_mann <- predict(model_mann, seyfried_model3_tempSelect)
        mann_model3_tempSelect$model_seyfried <- predict(model_seyfried, mann_model3_tempSelect)
        mann_model3_tempSelect$model_mann <- predict(model_mann, mann_model3_tempSelect)
  
        #Get the AUROC's and apply them to the results DF
        three_way_aruocs[number,1] <- paste(protein_1, protein_2, protein_3, sep = "_")
        three_way_aruocs[number,2] <- roc(seyfried_model3_tempSelect$DX, seyfried_model3_tempSelect$model_seyfried)$auc
        three_way_aruocs[number,3] <- roc(seyfried_model3_tempSelect$DX, seyfried_model3_tempSelect$model_mann)$auc
        three_way_aruocs[number,4] <- roc(mann_model3_tempSelect$DX, mann_model3_tempSelect$model_seyfried)$auc
        three_way_aruocs[number,5] <- roc(mann_model3_tempSelect$DX, mann_model3_tempSelect$model_mann)$auc
  
              
        #add number for next round 
        number <- number + 1
        
      }
    }
  }
}
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## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls < cases
## Setting levels: control = FALSE, case = TRUE
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls > cases
## Setting levels: control = 0, case = 1
## Setting direction: controls < cases
#Calculate the average of the test on train model ones
three_way_aruocs_changes <- three_way_aruocs %>%
  mutate(averageAUROC = (seyfried_data_mann_model + mann_data_seyfried_model) / 2) %>%
  distinct(averageAUROC, .keep_all = T)

#top100 <-
three_way_aruocs_changes %>%
  top_n(100, averageAUROC) %>%
  dplyr::select(ThreeProt) %>%
  separate(ThreeProt, sep = "_", into = c("p1", "p2", "p3")) %>%
  gather(c("p1", "p2", "p3"), key = "protein", value = "Uniprot") %>%
  dplyr::select(Uniprot) %>%
  group_by(Uniprot) %>%
  count() %>%
  left_join(top21) %>%
  ggplot(aes(x = n, y = reorder(Gene, n))) +
  geom_point(size = 2) +
  theme_bw() +
  ggtitle("Count Proteins of the top100 AUROC's")
## Joining with `by = join_by(Uniprot)`

top21protgene <- top21 %>% dplyr::select(Uniprot, Gene)

AllThreeCombinations <- three_way_aruocs_changes %>%
separate(ThreeProt, sep = "_", into = c("p1", "p2", "p3")) %>%
  left_join(top21protgene, by = c("p1" = "Uniprot")) %>%
    left_join(top21protgene, by = c("p2" = "Uniprot")) %>%
    left_join(top21protgene, by = c("p3" = "Uniprot"))

write.csv(AllThreeCombinations, "threeCombinationAuroc.csv")